I working with noggit for about 1.5y
and much more more images
Computer is on its way! 6 days max wait till it gets here. Your favorite noggit in depth tutorials will be back and smoother than ever. Full videos on every aspect, including a guide on how to fully customize your game from dbcs to the world to the actual database development ( exclusive to Trinity core users). Hopefully my mic doesn't sound like shit till my new one comes in.
I love me a bit of world editing, and some people seem to be incredibly practiced and good at it. Personally, I find the interface for noggit clunky and clumsy to the point where it's almost unusable. Hence my respect for people like you who are patient enough to become used to it.
Thanks :) Pfffff
Now Itried to make noggit useable for 3 years and it seams to be failed ;)
But nowconstructive. What do you not like on the UI. Where have you problems. What can I perhapsmake better.
Greetings a desperate developer....
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The only thing I want is a program to be able to view wmos in like model viewer. For noggit I would like to see a skybox system so you can change and preview them and save them to the adts
Edit: Scratch that, you can't do skybox because they are controled by dbcs.
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