To Inspire and Motivate
Being a new community and a new brewing asylum for World Building, I want to help anyone who shows interest in this area of emulation. These pictures are meant to speak for themselves, letting you take what you will out of them.
Background of World Building
Many people have wondered what is the importance of World Building. The primary answer I give people is that it is the least desired profession in the emulating society, and is also one of the more highly demanded. There are a hand full of projects that are composed daily in which the owner requires a builder to shape a world for him in which the rest of the emulating will take place. The other answer is artistic touch. The line between correct and incorrect is for you to place. You determine when an area is finished. If it meets your needs, it is done.
1.) Brill was my first invention. After seeing the cata alpha pics of Brill, I wanted to make a more intimidating fortress and came up with this baby.
2.) Known as the build that made my reputation on *******, the Echo Isles was my version of the cata isles, but more wild and jungle based than its successor.
3.) First started as a project to test out methods of destruction instead of building, the Stranglethorn Ship Wreck was born and with it a jungle construction site.
4.) The overwhelmingly famous build that caused havoc when it was used without the authors consent on another project, the Orgrimmar Gate build gained a large reputation for showing people that combining Minecraft and Noggit isn't so bad at times if you know what your doing. Experimentation is key.
5.) To test out my newly ported buildings from cata, I attempted to recreate the cata Echo Isles, within 3.3.5a. Adt porting was undiscovered at this time and I was told there was no way to port so I cooked this up.
6.) The build that had people raving for more. Admin Island was the build that attracted the attention of all members on ac-webs.
7.) Trying to recreate the past proved to be a challenge but making a run by zone into a eye catching portrait was a breath taking experience for me. When this place was done I was telling myself I'm almost satisfied with my work.
8.) A build to counter act the eye catching but yet pointless Solidian Farms, the Blightwaker's Bulwark was created to be as strategic as it was art based so that no object in the fort was useless. Everything had a purpose for being there.
9.) This build taught me many things about building and my personality. Starting out as a request for aid, I soon found out I can't do hands on help as every builder is different and later taking over the build to help out the requesters project, only to drop it due to deadlines ( the things I hate in life) I found out that knowing yourself is just as important as knowing how well you build. For me art can't be rushed, and some builds of mine have taken up to half a year to finish.
10.) Testing out concepts is important, an example of one of my most accomplished concept arts.
11.) A project that is still in construction now, The Runescape Edition project has become a huge popularity success and hopefully the public will enjoy the beta coming out within the next few weeks.