Hey guys! I decided to make something simple and release it (TrinityCore Plots).
Alright, you need to have a specific place where you want to set your plot. After you found your amazing place, write down its coordinates and place it where it goes in the script. What it does is check to see if this is your plot, not another player's plot. There will obviously be better checks for player plots if you wanted it to be a big project, would be good for Guild Housing or something.
.: Features :.
- Player plot trigger
- [Not Allowed] catches (Cannot get two plots)
.: Screenshots :.
PLOT TRIGGER ONE - I selected plot one and can enter around it:
PLOT TRIGGER ONE - Other players cannot access my plot:
PLOT TRIGGER TWO - I selected plot one and can enter around it:
PLOT TRIGGER TWO - Other players cannot access my plot:
.: SOURCE :.