Released by gaut.
Script #1 – Main quest fix (Updated 2013-July-01)
This script fixes lots of quests everywhere but mostly in Elwynn Forest, Dun Morogh, Loch Modan, Wetlands, Arathi Highlands, The Hinterlands, Dustwallow Marsh, Westfall, Dusk Woods, Winterspring, Tanaris and Ice Crown. It also fixes the cooking daily quests, Tol Barad and the Deadmines. Most of the fixes are legit but some of them simply hack the quest so it can be completed. More than half of those fixes are already posted or being reviewed by the trinity team.
Script #2 – Loot for all Cataclysm mobs (Updated 2013-March-24)
This one is huge. It’s a script that gives loot to all mobs for Cataclysm, which many of those don’t have in the latest trinity core. It’s currently being reviewed by the trinity team but since it’s so big it might take a lot of time for them to test it. It fixes tons of drop quests.
Script #3 – Fix all quest chains (Updated 2013-June-05)
This one is also pretty big. This script fixes all the quest chains from Cataclysm. This prevents a lot of “You don’t meet the requirement for this quest” errors. It recreates the quest chains based on wowhead data and gives a way better questing experience to your players. This script is also being reviewed by Trinity right now.
Script #4 – Uldum (Updated 2013-August-17)
Uldum is an awesome zone in Cataclysm but it’s pretty bugged right now. This SQL script allows the player to do all the quests without error, some of them are simply hacked to be auto completed. This script also spawns all the missing NPCs that are managed by phases. It gives damage to all the mobs that didn’t do any damage before (The damage is probably not exact but it’s a start). It also allows you to complete the Lost City dungeon and the Halls of origination dungeon and do the quests in those dungeons. Since Uldum is the only zone that really works now for levels 80 to 84, I’ve reduced the quest requirement level to 80 so any players 80 and + can go there and do the quests. I’ve also added many obsidium mines everywhere in Uldum because none of them are spawned anywhere right now in 4.3.4. None of those fixes were sent to Trinity because they are not Blizzlike so you are the only ones to get them.
Script #5 – Trinity forum fixes (Updated 2013-March-24)
Many fixes are posted on the trinity forums but not all of them are pushed into the master build. These are a few that I’ve kept that are quite useful, especially the one to prevent crashes in the Argent Tournament zone.
Script #6 – Kezan (Updated 2013-June-05)
The team from Trinity added all the NPCs for Kezan in march but most of the quests are not working yet. This script corrects all the quests and allow the player to leave the island on the last quest on the dock. The last quest shows the destruction of Kezan cutscene and teleport the player to the Durotar docks since the Lost Isles are not yet implemented. This script only works with a recent core or repack.
Script #7 – Death Knights (Updated 2013-April-13)
This script corrects all the Runeforge for Death Knights in Ebon Hold. It also fixes the starting quest chains so players can start Death Knights, do the starting area quests, gain the DK quest bonus and play normally after that.
Script #8 – Northrend (Updated 2013-August-17)
This script corrects all the quests in Howling Fjord on the Alliance side on some quests on the Horde side. It corrects all the quest in Sholazar Basin for the Alliance and Horde. It also corrects some quests in Borean Tundra, Grizzly and Dragonblight.
Script #9 – Tirisfal Glades (Updated 2013-June-19)
This script corrects all the quests and the missing NPCs in Tirisfal Glades. I don't have much credit on this one, I took the scripts released on wowsource and changed them so they work with the latest version of trinity. I also added some missing creatures. Go thank the team at wowsource on this one at www.wowsource.info.
Script #10 – Fill Empty Zones (Updated 2013-September-12)
This script is also pretty big, it fills 7 empty zones with Mobs, NPC, objects and resources. The zones corrected that way are Twilight Highlands, Mount Hyjal, Felwood, Desolace, Feralas, Ungoro and Silithus.
The data is from 4.0.6, project Skyfire, I've tried to do it with the Dreadii repack database, which is great, but they were too many duplicates so I used Skyfire instead. If you know of a better data source, please let me know and I'll try it. The zones will be far from perfect but at least they won't be empty.
Ive tested a few of these and thay worked well..