this are my settings wen't ingame used the following script and it didn't mute the player (tested on both GM/NonGM chars)
# Description: Chat flood protection, number of messages before player gets muted.
# Default: 10 - (Enabled)
# 0 - (Disabled)
ChatFlood.MessageCount = 5
# Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
# Default: 1
ChatFlood.MessageDelay = 2
# Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
# Default: 10
ChatFlood.MuteTime = 60
then used the following script same result no mute
/script t=0;z=10;CreateFrame("frame"):SetScript("OnUpdate", function(s,e) if t>1 then for i=0,2500 do SendAddonMessage("_G","","WHISPER","CharName")end;if z>1 then t=0 else z=z-1 end elseif z>1 then t=t+e end end)
then just wen't ingame on my char and spammed the chat and again no mute ... any ideea where is this handled in core and how to fix it ? my core is from 2014.
/script for i=1,2500 do SendChatMessage(i ,"WHISPER" ,"COMMON" ,"CharNAme"); end;