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  1. #1
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    GUID

    Could someone explain me how GUID work exactly?

    Like does every npc (even the same entries) have a unique something to be reconized?
    And how can you get lets say a players guid or a specific npc guid.
    Also what are LowGUID's.
    How can you get a specific guid for a player's current character. Not just the account name. Seems i can't find a GetName for players on the eluna api.

    Sorry to ask you so many questions.
    Just trying to get trough everything i will need.

  2. #2
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    Quote Originally Posted by LordSeaworth View Post
    Could someone explain me how GUID work exactly?

    Like does every npc (even the same entries) have a unique something to be reconized?
    And how can you get lets say a players guid or a specific npc guid.
    Also what are LowGUID's.
    How can you get a specific guid for a player's current character. Not just the account name. Seems i can't find a GetName for players on the eluna api.

    Sorry to ask you so many questions.
    Just trying to get trough everything i will need.
    Eluna API explains all of your method questions.
    - Eluna API

    1. Yes. Every gameobject, item, npc, etc. has a specific guid to make that object unique to the world.
    2. Call :GetGUID() via player, gameobject and other object types.
    3. Explained in Object:GetGUIDLow() & Global:GetGUIDLow() doc entry.
    4. Same as #2, you'd call "player:GetGUID()". In most cases "GetGUIDLow()" is somewhat recommended to use than "GetGUID()". :GetName() exists. Search Eluna API.

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