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Thread: Patchless Item Extended Costs

  1. #8
    OnTop500 <span style='color: #9400D3'><span class='glow_ADD8E6'>darksoke</span></span>'s Avatar
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    preety useful but preety rough if you have to enum 100+ extended costs
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  3. #9
    Founder <span style='color: #FF4500'>Tommy</span>'s Avatar
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    Quote Originally Posted by darksoke View Post
    preety useful but preety rough if you have to enum 100+ extended costs
    True, doing this from code over and over again would get repetitive. You could come up with a small system for it via code for easy additions or you could make specific dbc(s) load from SQL instead for invisible currency and extendedcosts. I did that on ED's server; I made CurrencyTypes.dbc and ItemExtendedCosts.dbc load into the database like Spell.dbc for example and edit it through the DB without problems. The only thing is the currency, since it isn't updated via clientside it will be invisible, but that's no big deal as you can setup a custom error message for all invisible currency you add.


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  5. #10
    OnTop500 <span style='color: #9400D3'><span class='glow_ADD8E6'>darksoke</span></span>'s Avatar
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    Quote Originally Posted by Tommy View Post
    True, doing this from code over and over again would get repetitive. You could come up with a small system for it via code for easy additions or you could make specific dbc(s) load from SQL instead for invisible currency and extendedcosts. I did that on ED's server; I made CurrencyTypes.dbc and ItemExtendedCosts.dbc load into the database like Spell.dbc for example and edit it through the DB without problems. The only thing is the currency, since it isn't updated via clientside it will be invisible, but that's no big deal as you can setup a custom error message for all invisible currency you add.

    I tought the same actually :)) the concept is useful however :D
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  7. #11
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    So good. Loved it :D

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