Well. I mean disable chat faction work, but it's encode is wrong:
I give u example about it again. When config
player A chat: lol
# Description: Allow say chat between factions.
# Default: 0 - (Disabled)
# 1 - (Enabled)
AllowTwoSide.Interaction.Chat = 0
Player H see: [Common] lol
My problem here is even i disable chat between faction. Some how player still can see what play chat that i give example before. I remember player H should see: [Common] kek or something that unknowable.