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Thread: [AscEmu] Commands

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    [AscEmu] Commands

    All commands for AscEmu 3.3.5 grouped by head command or category. I wrote the command page for the AscEmu Wiki (Updated from the old arc wiki). If you find a mistake feel free to post that in this thread.


    Subcommand Access Description Usage
    create a Creates an account .account create <account_name> <password>
    ban a Bans account. .account ban <account_name> <duration> <reason_text>
    changepw 0 Change your own password .account changepw <current_pw> <new_pw> <new_pw>
    level z Sets gm level on account. Pass it username and 0,1,2,3,az, etc. .account level <acc_id> <level>
    mute a Mutes account for <timeperiod>. .account mute <acc_id>
    unban z Unbans account. .account unban <account_name>
    unmute a Unmutes account <x> .account unmute <acc_id>


    Subcommand Access Description Usage
    complete m completes achievements id .achieve complete <id>
    criteria m completes the specified achievement criteria .achieve criteria <id>
    reset m resets achievements id .achieve reset <id>


    Access: m
    Description: Adds new spell to trainer
    Usage: .addtrainerspell <spell id> <training cost> <required spell> <required level> <delete spell>


    Subcommand Access Description Usage
    castall z Makes all players online cast spell <x>. .admin castall <spell id>
    dispelall z Dispels all negative (or positive w/ 1) auras on all players. .admin dispelall <spell id>
    renameallinvalidchars z Renames all invalid character names .admin renameallinvalidchars
    masssummon z Summons all online players to your location .admin masssummon (optional h or a for Horde/Alliance)
    playall z Plays a sound to everyone on the realm. .admin playall <sound_id>


    Access: u
    Description: Sends Msg To All
    Usage: .announce <text to announce>

    Access: u
    Description: Sends Widescreen Msg To All
    Usage: .wannounce <text to announce>

    .ban and .unban

    .ban Subcommand Access Description Usage
    all a Bans account, ip, and character. .ban all <char_name> <duration> <reason_text>
    character b Bans character. .ban character <char_name> <duration> <reason_text>
    ip m Adds an address to the IP ban table. .ban ip <ip_address> <duration> <reason_text>
    .unban Subcommand Access Description Usage
    character b Unbans character. .unban character <char_name>
    ip m Deletes an address from the IP ban table. .unban ip <ip_address>
    Note: The <duration> for the ban commands includes a value and the type (h>hours, d>days, w>weeks, m>months, y>years, default minutes) For example:
    .ban char <char_name> 30 = bans char for 30 minutes
    .ban char <char_name> 15d = bans char for 15 days
    .ban char <char_name> 1w = bans char for 1 week


    Subcommand Access Description Usage
    setbgscore e Sets battleground score. 2 Arguments. .battleground setbgscore <Teamid> <Score>
    startbg e Starts current battleground match. .battleground startbg
    pausebg e Pauses current battleground match. .battleground pausebg
    bginfo e Displays information about current battleground. .battleground bginfo
    battleground e Shows BG Menu .battleground battleground
    setworldstate e Var can be in hex. WS Value. .battleground setworldstate <val>
    setworldstates e Var can be in hex. WS Value. .battleground setworldstate <val>
    playsound e Plays sound_id to all characters in the current bg. .battleground playsound <sound_id>
    setbfstatus e NYI .battleground setbfstatus <status>
    leave e Leaving the current battleground. .battleground leave
    getqueue z Gets common battleground queue information. .battleground getqueue
    forcestart z Forces initialization of all battlegrounds with active queue. .battleground forcestart


    Subcommand Access Description Usage
    learn m Learns spell to targeted character. .char learn <spell_id>
    unlearn m Unlearns spell of targeted character. .char unlearn <spell_id>
    getskillinfo m Gets all the skills from targeted player. .char getskillinfo
    learnskill m Learns skill targeted character. .char learnskill <skill_id> (optional) <value> <maxvalue>
    advanceskill m Advances skill line x times.. .char advanceskill <skill_id> <amount, optional, default = 1>
    removeskill m Removes skill_id of the targeted character. .char removeskill <skill_id>
    increaseweaponskill m Increase equipped weapon skill x times (defaults to 1). .char increaseweaponskill <count>
    resetreputation n Resets reputation to character start level. .char resetreputation
    resetspells n Resets all spells to starting spells of targeted player. DANGEROUS. .char resetspells
    resettalents n Resets all talents of targeted player to that of their current level. DANGEROUS. .char resettalents
    resetskills n Resets all skills of targeted character. .char resetskills
    additem m Adds item x count y to targeted char inventory. .char additem <item_entry> <count>
    removeitem m Removes item x count y from targeted char inventory. .char removeitem <item_entry> <count>
    additemset m Adds item set to targeted char inventory. .char additemset <itemset_id>
    advanceallskills m Advances all skills <x> points. .char advanceallskills <skill_level>
    getstanding m Gets standing of faction from targeted character. .char getstanding <faction_id>
    setstanding m Sets standing of faction_id to targeted character. .char setstanding <faction_id> <value>
    showitems m Shows items of selected Player .char showitems
    showskills m Shows skills of selected Player .char showskills
    showinstances z Shows persistent instances of selected Player .char showinstances
    rename m Renames character x to y. .char rename <current_name> <new_name>
    forcerename m Forces character x to rename his char next login .char forcerename <char_name>
    customize m Allows character x to customize his char at next login .char customize <char_name>
    repairitems n Repair all items from selected player .char repairitems
    settitle m Adds title to selected character. .char settitle <title_id>
    phase m Sets phase of selected player .char phase <num>


    Subcommand Access Description Usage
    status m Shows active cheats of targeted character. .cheat status
    taxi m Enables all taxi nodes for selected character. .cheat taxi
    cooldown m Enables no cooldown cheat. .cheat cooldown
    casttime m Enables no cast time cheat. .cheat casttime
    power m Disables mana consumption etc. .cheat power
    god m Sets god mode, prevents you from taking damage. .cheat god
    fly m Sets fly mode .cheat fly
    explore m Reveals the unexplored parts of the map. .cheat explore
    flyspeed m Modify the speed for .cheat fly .cheat flyspeed <value>
    stack m Enables aura stacking cheat. .cheat stack
    itemstack m Enables item stacking cheat. .cheat itemstack
    triggerpass m Ignores area trigger prerequisites. .cheat triggerpass


    Access: m
    Description: Clears all cooldowns for your class
    Usage: .clearcooldowns


    Access: h
    Description: Shows Commands
    Usage: .commands


    Subcommand Access Description Usage
    infront d
    showreact d
    aimove d
    dist d Shows distance between you and target .debug dist
    face d
    moveinfo d Shows movement info aof selected target .debug moveinfo
    setbytes d
    getbytes d
    unroot d Unroots selected target .debug unroot
    root d Roots selected target .debug root
    landwalk d
    waterwalk d Enables/disables Waterwalk for selected target .debug waterwalk
    castspell d Casts spell on selected target. .debug castspell <spellid>
    castself d Selected target casts spell <spellId> on itself. .debug castself <spellId>
    castspellne d Casts spell on target (only plays animations, doesnt handle effects or range/facing/etc. .debug castspellne <spellid>
    aggrorange d Shows aggro Range of the selected Creature. .debug aggrorange
    knockback d Knocks selected target back (default target you). .debug knockback <value>
    fade d calls ModThreatModifyer(). .debug fade <value>
    threatMod d calls ModGeneratedThreatModifyer(). .debug threatMod <value>
    calcThreat d calculates threat. .debug calcThreat <dmg> <spellId>
    threatList d returns all AI_Targets of the selected Creature. .debug threatList
    gettptime d grabs transporter travel time .debug gettptime
    itempushresult d sends item push result
    setbit d
    setvalue d
    aispelltestbegin d
    aispelltestcontinue d
    aispelltestskip d
    dumpcoords d Dumps coords to db or file (needs to be checked) .debug dumpcoords
    sendpacket d Sending opcodes to you .debug <opcode ID>,
    sqlquery d .debug sqlquery <sql query>
    rangecheck d Checks the yard range and internal range between the player and the target. .debug rangecheck
    setallratings d Sets rating values to incremental numbers based on their index. .debug setallratings
    testlos d tests los .debug testlos
    testindoor d tests indoor .debug testindoor
    getheight d Gets height .debug getheight
    deathstate d returns current deathstate for target .debug deathstate
    getpos d .debug getpos
    sendfailed d
    playmovie d Triggers a movie for a player .debug playmovie <movie_id>
    auraupdate d <SpellID> <Flags> <StackCount> (caster guid = player target)
    auraremove d <VisualSlot>
    spawnwar d Spawns desired amount of npcs to fight with eachother .debug spawnwar <number> <npc_entry>
    updateworldstate d Sets the specified worldstate field to the specified value .debug updateworldstate
    initworldstates d (re)initializes the worldstates.
    clearworldstates d Clears the worldstates .debug clearworldstates


    Access: m
    Description: Demorphs from morphed model
    Usage: .demorph


    Subcommand Access Description Usage
    list z Shows available event id's .event list
    start z Starts event by event_id .event start <id>
    stop z Stops active event by id .event stop <id>


    Access: m
    Description: Gets the current level of a skill
    Usage: .getskilllevel <skill id>


    Subcommand Access Description Usage
    list 0 Shows active GM's .gm list
    status t Shows status of your gm flags .gm status
    off t Sets GM tag <gm> off .gm off
    on t Sets GM tag <gm> on .gm on
    whisperblock g Blocks like .gm on except without the <GM> tag. .gm whisperblock
    allowwhispers c Allows whispers from player while in .gm on mode. .gm allowwhispers
    blockwhispers c Blocks whispers from player revert .gm allowwhispers mode. .gm blockwhispers


    Subcommand Access Description Usage MyMaster
    get c Gets GM Ticket list. .gmticket get Yes
    getId c Gets GM Ticket by ticket ID. .gmticket getId <ticket_id> Yes
    delId c Deletes GM Ticket by ticket ID. .gmticket delId <ticket_id Yes
    list c Lists all active GM Tickets. .gmticket list
    get c Gets GM Ticket with ID x. .gmticket get <ticket_id>
    remove c Removes GM Ticket with ID x. .gmticket remove <ticket_id>
    deletepermanent z Deletes GM Ticket with ID x permanently. .gmticket deletepermanent <ticket_id>
    assign c Assigns GM Ticket with id x to GM y (if empty to your self). .gmticket assign <ticket_id> <gm_name>
    release c Releases assigned GM Ticket with ID x. .gmticket release <ticket_id>
    comment c Sets comment x to GM Ticket with ID y. .gmticket comment <comment_text> <ticket_id>
    toggle z Toggles the ticket system status. .gmticket toggle Yes


    Subcommand Access Description Usage
    select o Selects the nearest GameObject to you .go select
    selectguid o Selects the GO with GUID .go selectguid <guid>
    state o Sets the state byte of the selected GO .go state <state_bytes>
    flag o Sets the flags of the GO .go flag <flag_id>
    faction o Sets the faction of the GO .go faction <faction_id>
    delete o Deletes selected GameObject .go delete
    spawn o Spawns a GameObject by entry ID .go spawn <entry_id>
    phase o Phase selected GameObject .go <phase_num> save
    info o Gives you information about selected GO .go info
    damage o Damages the GO for the specified hitpoints .go damage <hitpoints>
    rebuild o Rebuilds the selected GO. .go rebuild
    open o Opens/Closes the selected GO. .go open
    enable o Enables the selected GO for use. .go enable
    scale o Sets scale of selected GO. (1 is normal) .go scale <scale>
    animprogress o Sets anim progress .go animprogress
    faction o Sets the faction of the GO DOUBLE!!!
    export o Exports the current GO selected .go export
    move g Moves selected GO to player xyz .go move
    rotate g Rotates the selected GO (x-, y-, o-axis). Default o. .go rotate o (setting the rotation of GO = rotation of player) .go rotate <x/y> <Value> (not working!)
    portto v Teleports you to the gameobject with spawn ID .go portto <spawn_ID>


    Access: p
    Description: Shows your position
    Usage: .gps


    Subcommand Access Description Usage
    join m Force joins a guild .guild join <guild_name>
    create m Creates a guild. .guild create <guild_name>
    rename m Renames a guild. .guild rename <old_name> <new_name>
    members m Lists guildmembers and their ranks .guild members <guild_name>
    removeplayer m Removes a player from a guild. .guild removeplayer <player_name>
    disband m Disbands the guild of your target. .guild disband


    Access: h
    Description: Shows help for command
    Usage: .help <command>


    Subcommand Access Description Usage
    addpoints m Adds x amount of honor points/currency .honor addpoints <points>
    addkills m Adds x amount of honor kills .honor addkills <kills>
    globaldailyupdate m Daily honor field moves .honor globaldailyupdate
    singledailyupdate m Daily honor field moves for selected player only .honor singledailyupdate
    pvpcredit m Sends PVP credit packet, with specified rank and points .honor pvpcredit


    Subcommand Access Description Usage
    create z Generically instances a map that requires instancing, mapid x y z .instance create <instancin> <map_id> <x-pos> <y-pos> <z-pos>
    reset z Removes instance ID x from target player .instance reset <instance_id>
    resetall m Removes all instance IDs from target player. .instance resetall
    shutdown z Shutdown instance with ID x (default is current instance). .instance shutdown <instance_id>
    info m Gets info about instance with ID x (default is current instance). .instance info <instance_id>
    exit m Exits current instance, return to entry point. .instance exit


    Access: j
    Description: Toggles INVINCIBILITY (mobs won't attack you)
    Usage: .invincible [player name]

    Access: i
    Description: Toggles INVINCIBILITY and INVISIBILITY
    Usage: .invisible [player name]


    Subcommand Access Description Usage
    account f Disconnects the session with account by name. .kick account <account_name> <reason>
    ip f Disconnects the session by ip address. .kick ip <ip_address> <reason>
    player f Disconnects the player by player name. .kick player <player_name> <reason>
    kickplayer b Disconnects the player by player name. .kickplayer <player_name> <reason>
    Note: The value <reason> is optional


    Access: r
    Description: Kills selected unit
    Usage: .kill

    Access: r
    Description: Kills specified player
    Usage: .killplr <player name>


    Access: 1
    Description: Adds a comment to the GM log for the admins to read
    Usage: .logcomment <text to log>


    Subcommand Access Description Usage
    achievement l Looks up achievement by name. .lookup achievement <achievement name>
    creature l Looks up creature by name. .lookup creature <creature name>
    faction l Looks up faction by name. .lookup faction <faction name>
    item l Looks up item by name. .lookup item <item name>
    object l Looks up gameobject by name. .lookup object <gameobject name>
    quest l Looks up quest by title. .lookup quest <quest title>
    skill l Looks up skill by name. .lookup skill <skill name>
    spell l Looks up spell by name. .lookup spell <spell name>


    Subcommand Access Description Usage
    hp m Modifies health points (HP) of selected target .modify hp <value>
    gender m Changes gender of selected target. Usage: 0=male, 1=female. .modify gender <value>
    mana m Modifies mana points (MP) of selected target. .modify mana <value>
    rage m Modifies rage points of selected target. .modify rage <value>
    energy m Modifies energy points of selected target. .modify energy <value>
    runicpower m Modifies runic power points of selected target. .modify runicpower <value>
    level m Modifies the level of selected target. .modify level <value>
    strength m Modifies the strength value of the selected target. .modify strength <value>
    agility m Modifies the agility value of the selected target. .modify agility <value>
    intelligence m Modifies the intelligence value of the selected target. .modify int <value>
    spirit m Modifies the spirit value of the selected target. .modify spirit <value>
    armor m Modifies the armor of selected target. .modify armor <value>
    holy m Modifies the holy resistance of selected target. .modify holy <value>
    fire m Modifies the fire resistance of selected target. .modify fire <value>
    nature m Modifies the nature resistance of selected target. .modify nature <value>
    frost m Modifies the frost resistance of selected target. .modify frost <value>
    shadow m Modifies the shadow resistance of selected target. .modify frost <value>
    arcane m Modifies the arcane resistance of selected target. .modify arcane <value>
    damage m Modifies the damage done by the selected target. .modify damage <value>
    ap m Modifies the attack power of the selected target. .modify ap <value>
    rangeap m Modifies the range attack power of the selected target. .modify rangeap <value>
    scale m Modifies the scale of the selected target (1 is normal scale). .modify scale <value>
    gold m Modifies the gold amount of the selected target. Copper value. .modify gold <copper>
    speed m Modifies the movement speed of the selected target (8 is normal speed). .modify speed <value>
    nativedisplayid m Modifies the native display identifier of the target. .modify nativedisplayid <new_displayid>
    displayid m Modifies the display identifier (DisplayID) of the target. .modify displayid <display_id>
    flags m Modifies the flags of the selected target. .modify flags <value>
    faction m Modifies the faction template of the selected target. .modify faction <faction_id>
    dynamicflags m Modifies the dynamic flags of the selected target. .modify dynamicflags <value>
    talentpoints m Modifies the available talent points of the selected target. .modify talentpoints <talentpoints>
    happiness m Modifies the happiness value of the selected pet. .modify happiness <value>
    boundingraidius m Modifies the bounding radius of the selected target. .modify boundinfradius <value>
    combatreach m Modifies the combat reach of the selected target. .modify combatreach <value_in_feet>
    npcemotestate m Modifies the NPC emote state of the selected target. .modify npcemotestate <emote_id>
    bytes0 m WARNING! Modifies the bytes0 entry of selected target. .modify bytes0 <values>
    bytes1 m WARNING! Modifies the bytes1 entry of selected target. .modify bytes1 <values>
    bytes2 m WARNING! Modifies the bytes2 entry of selected target. .modify bytes2 <values>


    Access: m
    Description: Changes period of transporter you're just on
    Usage: .modperiod <period in ms>


    Access: m
    Description: Mounts into specified modelid
    Usage: .mount <model_id>

    Access: h
    Description: Dismounts selected target
    Usage: .dismount


    Subcommand Access Description Usage
    vendoradditem n Adds to vendor .npc vendoradditem <item_entry> <count>
    vendorremoveitem n Removes from vendor. .npc vendorremoveitem <item_entry>
    flags n Changes NPC flags of the targeted npc. .npc flags <flag>
    emote n Sets emote state of the targeted npc. .npc emote <emote_id>
    delete n Deletes targetd mob from npc_spawns table. .npc delete
    info n Displays information of the targeted npc. .npc info
    phase n Sets phase of selected mob .npc <phase> save
    addAgent n .npc addAgent <agent> <procEvent> <procChance> <procCount> <spellId> <spellType> <spelltargetType> <spellCooldown> <floatMisc1> <Misc2>
    listAgent n .npc listAgent
    say n Makes selected mob say text <text>. .npc say <text>
    yell n Makes selected mob yell text <text>. .npc yell <Text>
    come n Makes npc move to your position .npc come
    return n Returns ncp to spawnpoint. .npc return
    spawn n Spawns npc of entry <id> .npc spawn
    respawn n Respawns a dead npc from its corpse. .respawn
    spawnlink n .spawnlink <sqlentry>
    possess n Possess an npc (mind control) .npc possess
    unpossess n Unpossess any currently possessed npc. .npc unpossess
    select n selects npc closest .npc select
    npcfollow m Sets selected npc to follow you .npc npcfollow
    nullfollow m Sets npc to not follow anything .npc nullfollow
    formationlink1 m Sets formation master.
    formationlink2 m Sets formation slave with distance and angle
    formationclear m Removes formation from creature
    equip1 m Equipping selected npc. .npc equip1 <itemid> (to equip item) .npc equip1 0 (to remove equiped item)
    equip2 m Equipping selected npc. .npc equip2 <itemid> (to equip item) .npc equip2 0 (to remove equiped item)
    equip3 m Equipping selected npc. .npc equip3 <itemid> (to equip item) .npc equip3 0 (to remove equiped item)
    portto v Teleports you to the creature with spawn id x. .npc portto <spawn_id>
    loot m displays possible loot for the selected NPC. .npc loot <quality_id>
    canfly n Toggles selected NPC CanFly state .npc canfly save
    ongameobject n Toggles selected NPC onGameobject state. Required when spawning a NPC on a Gameobject. .npc ongameobject save
    cast n Makes the selected NPC cast this spell. .npc cast <spellid>


    Access: b
    Description: Roots/Paralyzes the target
    Usage: .paralyze

    Access: b
    Description: Unroots/Unparalyzes the target
    Usage: .unparalyze


    Subcommand Access Description Usage
    createpet m Creates a pet with <entry>. .pet createpet <entry_id>
    dismiss m Dismisses selected pet. .pet dismiss
    renamepet m Renames a selected. .pet renamepet <name>
    removespell m Removes pet spell for selected pet. .pet removespell <spell_id>
    setlevel m Sets pet level of selected pet. .pet setlevel <level>
    spawnbot a Spawn a helper bot for your aid .pet spawnbot <type>


    Access: m
    Description: Displays informations about the selected or given character
    Usage: .playerinfo [player name]


    Subcommand Access Description Usage
    addboth 2 Add quest <id> to the targeted NPC as start & finish .quest addboth <questid>
    addfinish 2 Add quest <id> to the targeted NPC as finisher .quest addfinish <questid>
    addstart 2 Add quest <id> to the targeted NPC as starter .quest addstart <questid>
    delboth 2 Delete quest <id> from the targeted NPC as start & finish .quest delboth <questid>
    delfinish 2 Delete quest <id> from the targeted NPC as finisher .quest delfinish <questid>
    delstart 2 Delete quest <id> from the targeted NPC as starter .quest delstart <questid>
    complete 2 Complete/Finish quest <id> .quest complete <questid>
    fail 2 Fail quest <id> .quest fail <questid>
    finisher 2 Lookup quest finisher for quest <id> .quest finisher <questid>
    item 2 Lookup itemid necessary for quest <id> .quest item <questid>
    list 2 Lists the quests for the npc <id> .quest list <npc entry_id>
    load 2 Loads quests from database .quest load
    lookup 2 Looks up quest string x .quest lookup <questid>
    giver 2 Lookup quest giver for quest <id> .quest giver <questid>
    remove 2 Removes the quest <id> from the targeted player .quest remove <questid>
    reward 2 Shows reward for quest <id> .quest reward <questid>
    status 2 Lists the status of quest <id> .quest status <questid>
    start 2 Starts quest <id> .quest start <questid>
    startspawn 2 Port to spawn location for quest <id> (starter) .quest startspawn <questid>
    finishspawn 2 Port to spawn location for quest <id> (finisher) .quest finishspawn <questid>


    Subcommand Access Description Usage
    list q List all recall locations. .recal list
    add q Add current position to recall location .recal add <recal_name>
    del q Remove a recall location by name .recal del <recal_name>
    port q Ports you to recalled location .recal port <recal_name>
    portplayer m Ports specified player to a recalled location .recal portplayer <playername>
    portus m Ports you and the targeted character to recalled location .recal portus <recal_name>


    Access: m
    Description: Removes all auras from target
    Usage: .removeauras

    Access: m
    Description: Removes resurrection sickness from the target
    Usage: .removesickness


    Access: r
    Description: Revives you, or a selected player
    Usage: .revive

    Access: r
    Description: Revives specified player
    Usage: .reviveplr <player name>


    Subcommand Access Description Usage
    setmotd m Sets MOTD text. .server setmotd <text>
    rehash z Reloads config file. .server rehash
    reloadscripts w Reloads GM Scripts. DISABLED .server reloadscripts
    reloadtable m Reloads GM Scripts. DISABLED .server reloadtable <table_name>
    shutdown z Initiates server shutdown in <x> seconds (5 by default). .server shutdown <seconds>
    restart z Initiates server restart in <x> seconds (5 by default). .server restart <seconds>
    cancelshutdown z Cancels a Server Restart/Shutdown. .server cancelshutdown
    save s Save's targeted character .server save
    saveall s Save's all online characters .server saveall
    info 0 Server info (Onlinetime, max online players,...) .server info
    netstatus 0 Shows network status. .server netstatus

    teleport and summon

    Subcommand Access Description Usage
    appear v You appear at the chosen character position. .appear <char_name>
    gotrig v You appear at the chosen area trigger position. .gotrig <area_trigger_id>
    start m Teleports you to a starting location .start
    summon v Summons character by name to your position .summon <char_name>
    worldport v Ports you to given map and coordination .worldport <map_id> <x-position> <y-position> <z-position>


    Subcommand Access Description Usage
    ejectpassenger m Ejects the passenger from the specified seat .vehicle ejectpassenger <seat_id>
    ejectallpassengers m Ejects all passengers from targeted vehicle .vehicle ejectallpassengers
    installaccessories m Installs the accessories for the selected vehicle .vehicle installaccessories
    removeaccessories m Removes the accessories of the selected vehicle .vehicle removeaccessories
    addpassenger m Adds a new NPC passenger to the vehicle .vehicle addpassenger <npc_entry>


    Subcommand Access Description Usage
    add w Add wp at current pos to selected NPC. .waypoint add
    show w Show wp's for selected creature .waypoint show
    hide w Hide wp's for selected creature .waypoint hide
    delete w Delete selected wp .waypoint delete
    movehere w NPC moves to selected wp .waypoint movehere
    flags w Wp flags .waypoint flags <num>
    waittime w Adds the wait time to selected wp .waypoint waittime <seconds>
    emote w Adds emote to selected wp .waypoint emote <emote_id>
    skin w Let the NPC skin at this wp .waypoint skin
    change w Change at this wp .waypoint change
    info w Show info for wp .waypoint info
    movetype w Change the movement type for NPC by reaching the selected wp .waypoint movetype <movetype_id>
    generate w Generates randomly wps for selected NPC. .waypoint generate
    save w Save all waypoints of the selected NPC. .waypoint save
    deleteall w Delete all waypoints of the selected NOC. .waypoint deleteall
    addfly w Adds a flying waypoint on current position for selected NPC. .waypoint addfly

  2. The Following User Says Thank You to Tulba For This Useful Post:

  3. #2
    Moderator / Eluna Dev <span style='color: #FF0000'><span class='glow_8B0000'>Rochet2</span></span>'s Avatar
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    Thanked 558 Times in 388 Posts
    Nice structure.
    Support LOL Scripter Facepalm! Raffle Winner - Home of great codes

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