I'm new to lua, and I'm just having a go at scripting some little quest events.
I was wondering how we can delay all other actions by X seconds similar to a lot of quest events. If I wanted a delay between two creature:SendUnitSay(), how would this be done?
Thank you :)
I've been thinking more about it, would it be viable to create individual functions per action for example...one function per gossip and then just use RegisterEvent() to create the delay between all the actions? Maybe I was just over thinking it in the first place :)