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Thread: [RELEASE] Tanaam Jungle From 6.2.0 PTR For 3.3.5a

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    Epic Member Anthonys-Toolbox's Avatar
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    [RELEASE] Tanaan Jungle From 6.2.0 PTR For 3.3.5a

    Thanks to PhantomX for letting me know that the jungle was out! Anyway self explanatory, download, put patch into data folder, and port to location, may need to have GM mode on depending on your core.



    TrinityCore Teleport command(Test Map, ID 13):
    .go xyz 4070 -2061 33 13

    Download Link:
    http://codesplode.com/Wow335_TanJung...TR/patch-J.MPQ
    --I recommend using a File Download Manager like Flashget or something.
    My WMO Converter used for this release can be downloaded from: http://modcraft.superparanoid.de/vie...t=9099&p=45847

    Picture Time!
    Slime areas are water because the ID used for the liquid chunk doesn't exist in LK.



















    And ofcourse it works in Noggit 1.4







    Last edited by Anthonys-Toolbox; 04-16-2015 at 08:27 AM.
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    Exalted Member <span style='color: #000000'><span class='glow_FFFFFF'>Jbob</span></span>'s Avatar
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    Thanks for this, playing with it now. Anyway to update the minimap to match? I don't mind doing the leg work for it. Just wasn't sure if it was possible.

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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    he made this for the Dreanor map. in theory it should be the same:



    and yes I have mini-map for Dreanor in 3.3.5a after following this.
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