True, this was just a picture of the maze project i used to test stairs with. :)
- Tooltips added on each cell on mouse hover
- Click to place stairs rather than selecting a cell
- Shows colors while placing stairs
- Fixed some stairs bugs.
- Cleaned up more code
This project looks really good. I am sure people are using it effectively and making mazes efficiently, I thank you.
Thanks everyone for all your support. :D
I'm working on traps now, I'll be adding the following:
- Hole Trap
This is just a hole in the floor you can jump over or fall through
- Concealed Trap
This is just a regular floor block with no collision so you'll fall through. Perfect way to torture players.
- Secret Passage
Wall blocks you can right-click to remove.
I'm wondering about concealed trap though.
Should i make concealed traps slightly lower so people can see it's a trap if they're paying attention?
Or maybe a block that lights up when you move your mouse over it saying "It's a trap!"?
Last edited by RStijn; 05-14-2015 at 10:40 PM.Achievements:
the walls I would do with no collision so you see a wall but can pass thru it, or if you could phase it out for the specific player who clicks it that way a player doesn't come around the corner to find an opening in the wall from another player who found the hidden passage. then you could use the same GOB for both applications.
lol hole in the floor :D luv IT!! I suck at jump quests lol this will be fun to watch :D hmm what was that parachute thingy ??...lol
I will clone the latest this weekend and brew up some crazy shit :D
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