You can now change the config after maze is created.
Also fixed a few bugs and cleaned up the code.
Next up is 3D mazes :D
saved and reloaded. no glitch with the last row being cleared.
!! And I can edit the coords !!
I created an sql file and it dropped the float again:
NE of Orgrimmar.Code:INSERT INTO `gameobject`(`id`, `map`, `spawnMask`, `phaseMask`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES (745000,1,1,1,15400604980,-4736559082,339959930,0,0,0,0,0,0,0,0),
That's very strange. I input those same coordinates and they export just fine:
It currently has a very detailed check to ensure this doesn't happen at all.
I don't know how this issue is caused or why it doesn't happen on my end.
I suggest you just live with using rounded integer numbers with no comma. :/
Last edited by RStijn; 04-21-2015 at 07:46 AM.Achievements:
let me clone your repo again and try again.
I might have grabbed it too soon lol.
ok I cloned your repo again (https://github.com/RStijn/MazeCreator), compiled release, and made a 15x15:
and yes those are comma's in that pic.
and I retried step by step today:
and it changed the `.` to `,` period's to comma's weird .
but then I rem'd out ConfigForm.cs line 133:
Code:// p = p.Replace('.', ',');
I think I know why this happens.
It has to do with the language of your PC, that's why it works fine on my end and not on your end.
Also the SafeDouble() I put in before is pointless and terrible in every way, what was i thinking. <<
Uploaded a fix. Please let me know if that solves it.
Last edited by RStijn; 04-25-2015 at 10:24 AM.Achievements:
its storing the decimal now:
but it clears the last row.
this compile warnings doesn't seem to interfere since its seems something gets defined but never used.
but friggin lookin awesome
i'm using win7 64.
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