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Thread: Deathwing 1H Sword Model

  1. #1
    Respected Member <span style='color: #FF0000'><span class='glow_000000'>Tok124</span></span>'s Avatar
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    Deathwing 1H Sword Model

    Hello,

    I made a Deathwing Sword today and also a Custom Icon for the model and i want to release it here. This is for TrinityCore 3.3.5

    Here is some screenshots that you might wanna see before downloading the patch.




    Download Link:
    --> Click Here <--

    How to Use:
    1. Take the dbc files and add that to your dbc folder (Make a backup of original files before replacing)
    2. Import the SQL to world database
    3. Add Patch-A.MPQ to your data folder

    Included in the Downloaded File:
    Item.dbc
    ItemDisplayInfo.dbc
    patch-A.MPQ
    Deathwing.obj (3D Model in obj format)
    Deathwing.mtl
    SQL Query for the sword
    Blend File

    Keep in mind that you dont need the Deathwing.obj, Deathwing.mtl, Blend File for anything. I just included that for other 3D Modelers who just wanna change something on the model.

    Please, If you want to use my files leave credits to me in the description of your item.

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  3. #2
    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    Nice Work !!
    How would I add this to my .dbc's without overwriting my already custom dbc files?
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    Looks really cool. Thanks for sharing your work!

    Does it have any effects to the sword?
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  5. #4
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    Respected Member <span style='color: #FF0000'><span class='glow_000000'>Tok124</span></span>'s Avatar
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    Quote Originally Posted by slp13at420 View Post
    Nice Work !!
    How would I add this to my .dbc's without overwriting my already custom dbc files?
    Open the dbc files and change the first value. So for example. First open item.dbc file and replace first value with something else, Because that is the EntryID. And if you have edited your ItemDisplayInfo.dbc aswell then you need another DisplayId aswell. So then you need to edit value on column 6 in item.dbc.

    So the current values in item.dbc is
    79284,2,7,-1,0,68744,13,3,
    so if you wanna change Entry and Display you edit first value which is 79284 to something else. Lets take 98765 and you want to use same displayID as entryID maybe. Then you edit the row like this
    98765,2,7,-1,0,98765,13,3,

    And then you need to open your ItemDisplayInfo.dbc and edit the first value to 98765 on the last row

    Keep in mind that you would need to add the edited dbc files both to your dbc folder and to the patch in DBFilesClient Folder

    You can copy these rows and add to your own dbc files if you dont wanna replace

    Item.dbc
    Code:
    98765,2,7,-1,0,98765,13,3,
    ItemDisplayInfo.dbc
    Code:
    98765,"Deathwing_1H_Sword_01.mdx","","Deathwing_1H_Sword_0100","","INV_Weapon_Deathwing_01","",0,0,0,0x0,0,8,0,0,"","","","","","","","",24,0,
    Now the item would have entry 98765 and displayid 98765

    - - - Updated - - -

    Quote Originally Posted by Faded View Post
    Looks really cool. Thanks for sharing your work!

    Does it have any effects to the sword?
    Thank you Faded.
    No sorry, No effect :/ I really wanna learn how to do that. But i need to use 010 Editor for that i think and i have no idea how that program works
    Last edited by Tok124; 03-29-2015 at 06:58 PM.
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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    ok yea I just extracted the entries from item.dbc and ItemDisplayInfo.dbc then added them to my own without conflicts.
    but now how do I add the actual grafix. its a cube right now lol !! Death by Cubeing !!
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  8. #6
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    Respected Member <span style='color: #FF0000'><span class='glow_000000'>Tok124</span></span>'s Avatar
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    Quote Originally Posted by slp13at420 View Post
    ok yea I just extracted the entries from item.dbc and ItemDisplayInfo.dbc then added them to my own without conflicts.
    but now how do I add the actual grafix. its a cube right now lol !! Death by Cubeing !!
    You need the m2 and skin files for that. The m2 and skin files can be found in Objectcomponents > Item > weapon. They need to have that path you cannot rename the folders or filenames. So if your patch is named patch-X.mpq then you need to make path
    patch-X.mpq/Objectcomponents/Item/weapon/Here you add files

    Then you also need to add the texture to your patch. The textures are located in the textures folder in my patch. So open your patch and add a new folder in the patch and name it textures and add my texture there.

    Then you need my icon aswell. My icon is located in Interface > Icons in the patch. Both the icon and texture use the file extension ".blp" so take INV_Weapon_Deathwing_01.blp and make a new folder in your patch and name the folder Interface and open that folder and make a new folder there and name it Icons and add my INV_Weapon_Deathwing_01.blp file there.

    That should be all you need to do. Sorry if i dont explain it in a good way hehe :P

    Oh yeah forgot to say that you also need to open item_template and replace the displayid with 98765 if that was the displayID that you used. But i guess you already know this step :P
    Last edited by Tok124; 03-29-2015 at 07:26 PM.
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  10. #7
    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    Woohoooooo end product:



    nice work :D
    this will make a nice boss drop.
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