I hate when people don't give credits or don't shoutout at creators of projects they use. Mercenary system has been sitting on github for awhile now and I have no idea how many people are actually using it.
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Show EmuDevs your new #attitude!
ive done google searches but only get my threads or repo never anything like a servers forums.
but on a side note guyz . I have been kicking around the idea of a simple CTF System where players just have to tag the flag . it could either be set to be guild based flag owner or set to be team based flag owner. upon capture it would respawn at a random location other than its last location. players wont need the wsg aura. just search the world and find the flag. upon capturing a flag . if set it will announce to the controlling Guild/team its new location , maybe they could tele to it... definitely in cpp . something for this summer/fall maybe.
I don't care how old it is . we rely on the hit counter and those comments to let us know what the ppl like.
sometimes those comments can offer ideas too :D
pop on n let us know how you have it setup and how are the players reacting to it.
end of the day product is `it's for the players`. its all about the players and how are they reacting to my work.
But hey ;) Tnx for choosing my work. its an honor.
updated to the latest rev `TrinityCore rev. 60541b667b41+ 2016-02-20` due to an error with `GetGameTime()`.
altho it posts an integer value in the console:
it errors when I try to use it as an integer:Code:local x = GetGameTime(); print(x);
So I just changed all instances of `GetGameTime()` with `os.time()`.Code:local x = GetGameTime(); math.randomseed(x);
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