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Thread: Another Tower Defense by Nomsoft

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    Quote Originally Posted by Kaev View Post
    You need exploding cats. Exploding cats make EVERYTHING better.
    NUH!

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    New things the past few days. Another new UI, this should be the last one unless Max (the artist) wants to change it again. Added rock hitting ground explosion, Towers have ammo, catapult launching rock projectile, etc..

    UI/Gameplay:

    REMOVED OLD SS

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    Looooks nice!
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    Thanks. \o/

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    New screenshots of the changes: (Don't mind the ugly enemy placeholder)

    UI/Gameplay:



    Randomly Generated Scenery (will have more scenery images soon) to gather resources for building



    To make enemies put up a fight, a defense wall will be in the middle of the road. They have to destroy it to reach the end waypoint.



    New Tower graphics:



    After each wave, you will scavenge enemy remains for resources:


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    Quote Originally Posted by Kaev View Post
    You need exploding cats. Exploding cats make EVERYTHING better.
    0.o cats for ammo friggin roX!!!! cheat code XD
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    Updates done since the last time I posted:

    Important updates (first):

    • Tiles can now be split into 4*4 area. To split a tile, spawn a small Arrow Tower, Armory or other building that can split towers (look @ item description)
    • Tiles with Tree and Stone scenery will now have a resource value. Trees are spawned on a tile based on how many trees there are on a tile (Randomly generated). Soon the worker will gather resources for you.
    • Lots of new art has been added, including new Enemy art for Footsoldier and animation for the said art. New art also includes a new Main menu background (Still being worked on)
    • Campaign has been started, along with GameHelper (tips, etc) and Campaign Dialog
    • Once an enemy dies, a grave will smash down on it. (Soon limbs will fly everywhere, given that the enemy didn't die from an explosion)
    • Towers can now gain xp and level



    Game
    • Reworked Tile health
    • (Art) Lots of new textures
    • (ART) Implemented new enemy
    • Implemented new arrow
    • Enemies will spawn faster once combat mode is active
    • Once the wall hits <= 50, it will appear as a damaged wall
    • Fixed crash related to loadout slots not having an item in them and you press a hotkey to select a slot
    • Fixed when exiting a game difficulty would change to NONE. Difficulty will only change when you change it via options
    • Added Small Arrow Tower
    • Tiles will be able to split once a small building (etc) is spawned on it
    • Implemented Armory and reworked tiles to support 4*4 without multiple towers of the same type being spawned
    • Started on campaign
    • More campaign additions
    • Started on Campaign dialog
    • Items and Loadout items are removed for Campaign except for Arrow Tower.
    • Reworked Generate Scenery and StartGame for the Campaign
    • Updated Camera
    • (CAMERA) Fixed Up & Right Strafing -- it wouldn't go up, only right..
    • Fixed pathfinding (AI wouldn't follow a non-straight path to their endpoint) and did small cleaning in Map
    • Polished up wall collision
    • Added Grave - Graves will spawn once an enemy dies
    • Started work on Trees per tile and Stone per stone vein via tiles. Currently, if there's a max tree amount, those trees will spawn on a tile at a random position


    UI
    • Fixed tower info not showing when clicking on a tower
    • Removed Game Mode selection screen and moved Difficulty to options
    • Removed the store and unused buttons
    • Implemented the new font
    • Implemented Arrow Tower UI (Not yet functional)
    • Started work on GameHelp (tips)
    • Removed Tower Info text
    • Changed Main Menu with the new BG
    • Added a clear timer so buttons won't stay shown if you aren't hovering the parent button that has child buttons
    • Fixed ESC menu button collision position inconsistency


    AI
    • Implemented Ram
    • Enemies will collide with the Defense Wall and make it lose health
    • Ram will now hit the wall
    • Randomized Foot Soldier speed and position when spawning
    • Scaled down Ram and made it come closer to the wall before stopping
    • Fixed Towers range 360. They should now attack enemies appropriately from a distance
    • Removed Radius circle (Towers)
    • Enemies will now stop and attack the wall
    • Towers now have XP bar and can level
    • Fixed enemies hugging the edge of the path
    • Edited enemy animation speed
    • Added Footsoldier death animation
    • Fixed Soldiers going past the wall and changed how the wall collision acted
    • Renamed Restocker to Worker


    Projectile
    • Implemented new arrow


    Item
    • Added a new item Small WoodTower so you can test the small tower
    • Added new item, 'Armory' so you can spawn the armory


    Sound
    • Added arrow shoot sound -- sound is pretty low though


    Misc
    • Minor file/code cleanup



    Lots more to go!

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