"Duuuuude... do they call it sand because it's between the sea and the land?"
If you like old-school hardcore games like Shadowbane, UO, or Darkfall, you might be interested in my project!
Shard: The Old-School Gameplay Ruleset!
If you understood AIO once, developing isn't that hard anymore.
In the end, it was good to change from GATE to AIO.
Last edited by Kaev; 11-08-2014 at 08:49 AM.Achievements:
I can't be more agree with you ;). AIO still need some functions, some aren't scripted i think. I hope Rochet will have time to code these functions :).
But be careful when you send frames, in my AIO script, i first coded a frame that was send to just the first. I suggest you to test with two players online doing the tests.
(Sorry about my so bad english xD, I don't speak very often because i don't speak very well the shakespeare's language).
Im fairly sure you hit the double creation of same (name) objects which is not allowed (on server side).
This is what Kaev and NotHawthorne also noticed. This is explained somewhat in the end of the example code.
You need to create the objects once then just send them, like Kaev said.
Could you please give examples of what functions are needed?
ALL functions cant be coded (due to natural limitation of being on server side)
But the ones you need are most likely doable in one way or another. (either implemented or workaround)
One thing that is not coded are the global functions, but you can access those through other means (functions)
When I look at the code, the only functions (for 3.3.5a) that are not coded are:
-- "CreateTitleRegion", -- TODO? How is a title region named?
-- "CreateControlPoint", -- TODO? -- Is this supposed to return something?
-- "GetControlPoints", -- TODO?
-- "CreateAnimation", -- TODO
The other commented out methods are either using a different name or are not doable.
In addition to these there might be functions that do not work. (are there, but need special implementation)
Those should be reported as they are assumed to work.
Of course it was a mistake of mine. Okay, something like Frame:GetHeight() i think. (If my memory is right) when i changed the frame Height to have an adaptative frame height with my text. (Hard to explain i haven't the right file).
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