Hello, emudevs, how you think what can be more unique and more interesting work on old talent system or just delete those talents and make progressive class spec, i reworked all talent.dbc file i done the talents in mop style now, but , that looks meh for me i don't like it...
And i wanna create some MORE unique, and i asking you what you think better, i'll explain that thing about progressive class spec.
You creating character (mage) and gain few basic spells at level 1, then when you reach 20 lvl you can choose what spec do you wanna play, for example Battle Mage or Caster, and you gain spell depending on your choice, then at level 50 you choose again this choose will depend on your previous choose , if you chosen Battle Mage in the past you gain something like Blood Mage , Cataclysmic mage and if you chosen Caster you get something to choose from like Fire , Arcane, Frost, Earth.
Then at 80 lvl you choose again, and your choose now depending on your previous choice too.
If you chosen Blood Mage you got choose between Summoner , Duelist
Cataclysmic Mage - PyroManiac , Warden
Fire - Fellfire
Arcane - Shadow Arcane
Frost - FrostFire
Earth - Time Master
And the last spec contains ALL 3 specs you chosen spell before but upgrades them a little bit, how you think that system can be successful or no? :)