Hey. im not sure if this is required by a script but i couldnt figure out how to make it from db so
I got a alliance guard and a horde grunt.
These 2 should fight on spawn but i want them to deal 0 dmg to the other but when fighting a player have normal damage.
As for the attacking i just added
I tried adding a check if the target was a player or not and heal the target if its not a player but that just made them build threat etc so it was super hard to make them fight the player...
local target = creature:GetNearestCreature(7, 44004)
if (target == nil) then
So my question is, is it possible to make this somehow? if so how?
thanks in advance.