Greetings EmuDevs. I require some assistance if possible. Can anyone point out the Trinity Function to pop-up a Quest Menu on Gossip Select?
I've been trying so far these two, but I am not that skilled, recently started out into the C++ thingy and need some help:
Code:case MY_GOSSIP_CASE: player->GetSession()->SendAreaTriggerMessage("!!! [TEST] !!! -- A quest menu will now Pop-Up!"); player->PrepareQuestMenu(24511); player->SendPreparedQuest(24511); player->PlayerTalkClass->SendCloseGossip(); return false;
THank you so much for any hint given.