My server recently bought a CFBG script from emudevs store, and one problem came a long with a script (after many compiling errors have been fixed):
Instead of message being shown by correct sender, sender is always client;
Example, if I'm viewing my screen (Defalt): Favour says "Hi"
It shows up on my screen as if I said it.
I found a way around this by using kinda weird script:
Of course, I will add battleground check. I currently have SendBroadcastMessage for purpose of testing. Now I would basically like to know if there's a way to interrupt/delete message originally sent (or perhaps alter it) ?
function Player.BGChat(event, player, msg, Type, lang)
if (Type == 1) then
if (Type == 6) then
if (Type == 10) then
I hope image clears up things a bit (it is said by Favour also cause I'm using LUA script :D )
EDIT: Could any forum mod move this to LUA support, please ?