Hey. I have been working on scripting the Deadmines recently and was thinking of sharing it all when done, there's just one small limitation holding me back and that is the cannon that opens the door to the cove where they hide the large ship.
When searching through the HookMgr I found that a lot of the useful game object hooks were noted with a "// TODO", so I'm just curious if there's some way I can work around this problem? Or maybe if there is any viable solution to add support for a basic game object hook to allow it? Such as the GAMEOBJECT_EVENT_ON_GO_STATE_CHANGED hook, which I think could be useful for a bunch of Game Object scripts and not only this one in particular.