hmmm yea I can help with the chat parts but the rest would require a source edit (above my head for now). either every time that playername is called or maybe if it gets tabled initially upon login then maybe it could be modified at that point or some how edit player names in the db plus be able to demote or remove a custom tag all together but I don't know much bout c++ .
I saw a server using this, and what I know, it is that (premium & vip users) can use special commands which is:
.utility viptag (on & off) I think, it will turn on the: Premiumchar (*) and Premiumss-Premium: Hello ¨
I think, im not 100% sure. hope it helped.
This is how its going to look like when a Premium user writes in the chat:
And this is how it looks like when the characters is vip (All characters should have it, even new created characters)
ok the chat parts can be done with lua IF your core has Eluna..
with that said we would also need to know a lot of info reguarding how to identify if a character is premium from within a lua.
you also stated that your admin and gm's would have there own name addon. I would need to know your rank ID for admin.
now for everything else NOT pertaining to the chat box I know absolutely nothing at this moment on how to do it but definitely want to see how it gets done :D.
downfall is my work season has started back up which means 12hr days , 6 days a week with rotating Sundays. so as long as you are in no rush then I can help with the easy stuff .
...but I still grindin rochet2's idea of just editing the char name in the db ... maybe table the players name and cross check if it is right or if it needs to be edited...maybe using preparedstatement to custom function...but I think sequence of events would cause the player to relog to see the changes applied from first login attempt.....or maybe in the core when the player starts the login process...
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