tnx . and yea sorry guyz I was in the middle of wiping and reloading my main pc WHILE switching over internet providers .
so then I threw it on my test server and noticed somethings were rolled back somehow. tbh i'm thinking I did the updating but never pushed to the repo.
fixed guild commands keying from guild name to guild id.
and yea I get no errors but they only would show after a server restart.
if I `PerformInGameSpawn`without saving then "poof there it is" as soon as I buy a building or area.
if I `PerformInGameSpawn` with saving then nothing visual happens.Code:(PerformIngameSpawn(2, GO_ID, MapId, InstanceId, X, Y, Z, O, false, 0, PhaseMask);)
so with that interesting reaction I downloaded the latest rev from https://github.com/ElunaLuaEngine/ElunaTrinityWotlkCode:(PerformIngameSpawn(2, GO_ID, MapId, InstanceId, X, Y, Z, O, true, 0, PhaseMask);)
compiled and tossed the binaries into my test realm server.
started it up ,, let it download the updates ,, then it started up.
while `PerformInGameSpawn` is set to save I used '/g buy area' and poof a flag instantly appeared.
with this new interesting reaction I am going to recommend anyone with the issue of go's not spawning when using the buy command to update to the latest core rev :
TrinityCore rev. fa296458caf9 2016-07-24 18:01:20 +0300 (master branch) (Win32, Release, Static) (worldserver-daemon)
I have had this on the operating table since Friday evening making sure everything is up-to-date with all my latest fixes I had done before along with adding a new command that will allow players to display some of the system settings so they know what features are active and any other settings :)
I will post when I push the finished product to the repo.
remember to backup your DB because there will be minor changes to the DB also.
I have pushed all these updates to the repo :)