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Thread: [Eluna] Grumbo`z Guild Warz 'Tides of Desolation'

  1. #134
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    sorry for responding so late! it worked thank you guys!!!

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  3. #135
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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    Quote Originally Posted by gurch View Post
    sorry for responding so late! it worked thank you guys!!!
    wooohoooooo enjoy
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  4. #136
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    Nice job!!!! is awesome.

    Can you please add a cooldown to re-capture flag? 20 min or that will the eternal battle, just think :)

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  6. #137
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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    Quote Originally Posted by foxthecrash View Post
    Nice job!!!! is awesome.

    Can you please add a cooldown to re-capture flag? 20 min or that will the eternal battle, just think :)
    thank you :D enjoy

    hmmmm didn't really think about adding a timer for that . it should end since one guild will allways have the upper hand by having the ability to teleport strait to the flag to defend it when they respawn from dying while the other guild must travel back to it , regroup and try some new attack strategy. but interesting idea tho hmmm at the moment I don't know how I could do it.....maybe a delayed spawn of the new flag when an original flag is tagged.. maybe make it an in-game setting so it can be turned on or off..
    Last edited by slp13at420; 04-10-2014 at 02:52 AM.
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  7. #138
    Founder <span style='color: #FF4500'>Foereaper</span>'s Avatar
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    You can change the game objects flag or state to one that isn't click able, then use a timer to change it back :)

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  9. #139
    Sexy Member <span style='color: #008080'><span class='glow_000000'>DarkAngel</span></span>'s Avatar
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    Add a variable & if statement, before you register the capturing, which you then set to false/true depending on whether the cooldown has passed or not.

    Edit: Oh Foe you fast fox...
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  11. #140
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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    spawn it with flag set to A, then attach a timer to the gob for say 10 min countdown that will set flag to B when it expires then the flag will be clickable. just gotta make sure it doesn't fire the timer when it spawns on map load...I will sit down this weekend and see what I can boil up :D
    or maybe log the game time when the flag spawns and then ad an if statement when player tags flag to check if current game time is greater than flags logged game time by x amount...
    Last edited by slp13at420; 04-11-2014 at 01:05 PM.
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