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Thread: [Eluna] Grumbo`z Guild Warz 'Tides of Desolation'

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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    Cool [Eluna] Grumbo`z Guild Warz 'Tides of Desolation'

    Grumbo'z Guild War'z

    'Tides of Desolation'


    WoW's Bloodiest
    Guild House/Plot System

    This is NOT your Grandpa's Guild House System.


    --Built-Tested and Approved for TC2 3.3.5a Eluna--
    --Built-tested and Approved for TC2 4.3.4 Eluna--
    --Rumored to be compatible with Eluna for Mangos--


    desolation
    • /ˌdɛsəˈleɪʃən/
      noun
      • 1. The act of desolating or the state of being desolated; ruin or devastation .
      • 2. solitary misery; wretchedness.
      • 3. a desolate region; barren waste.


    This System allows Guild Masters to purchase multiple Guild Plot locations for xx guild coins. when a location is purchased a flag will spawn based on team ally/horde.
    Guild members can invade other guild plot locations from an apposing team or if Anarchy is enabled then A same team Guild can attempt to take there flag. if a guildmember tags the flag of an apposing Guild , that location will transfer ownership (including all GO's/NPC's that belong to that location), to the guild that tagged the flag.


    What's new in version 4.9e?
    ------------------------------------
    `Eluna` - Converted the system from ALE for ArcEmu to Eluna for TrinityCore.
    `Anarchy` - same team invasions allowed now. HordevsHordevsAllyvsAlly
    `guild invite` - players can now use a guild flag to join a guild.
    `Guild Cannons and Vendors` - require a hall to support them.


    • "PERK" "Guild Commands" Guild Access to Buy/Sell commands is adjustable by each GuildMaster.
      • Guild members with access to the `sell` commands can sell off the individual team based npc's and buildings of any Guild controlled location or a guild location.
      • Guild members with access to the `buy` commands can buy areas, buildings and npc's for any Guild controlled location.

    • "FEATURE" "Anarchy System." Allows Flags to be captured by same team guilds thru FFAGvGPvP Chaotic Anarchy. May be turned on/off live in game by the Admin.

    • "FEATURE" "No-Tag-Flag Timer." A cooldown timer so Flags cant be captured until the timer expires. May be turned on/off and time adjusted live in game by the Admin.

    • "FEATURE" "Guild Invite" Allows Non-guild players to interact with the guild flags. the flags will open a gossip menu so players can choose to join the flag's guild. May be turned on/off live in game for individual guilds by there GuildMaster.

    • "FEATURE" "Flag Require" Invaders MUST clear ALL guards to be able to claim flag. May be turned on/off live in-game.

    • "FEATURE" "Guild Teleporter" Guild members can easily teleport to any of there guild's locations using the location's id.
      • Guild members can list all the areas owned by there guild by location id.
      • Guild members can display information about the location they are at.

    • "PERK" "Farms" Guild masters can now buy farms to support buying pigs. Guild masters can place up to xx guild pigs. (to have pigs you must have a farm)

      • "PERK" "Pig's" Pigs are support for guards and other npc's.
        • Pigs are faction based and display id's can be changed in the DB.(NPC ID's 49000 Ally, 49001 Horde)
        • Amount of pigs per farm can be adjusted live in game by the Admin.

      • "PERK" "Pig Payz" Each pig will pay xx gold to all guild members online per half hour.
        • Farms are faction based and display id's can be changed in the DB.(GOB ID's 500000 Ally, 500001 Horde)

    • "PERK" "Barracks" Guild masters can now buy barracks to support guards. barracks require a pig farm to support them.
      • Barracks are faction based and display id's can be changed in the DB.(GOB ID's 500002 Ally, 500003 Horde)

      • "PERK" "Guards" Guild masters can place guards at each location to protect there flag for xx guild coin each. Guards require a barrack.
        • guards will announce location id when in combat so guild members can tele to location.
        • guards are disposable and wont respawn when killed.
        • guards are faction based and id's can be changed in the DB.(NPC ID's 49002 Ally, 49003 Horde)

    • "PERK" "Guild Hall" Guild masters can place a BIG ol' Guild Hall at each location for xx Guild coins.
      • To have Hall's you must have a barracks.
      • Halls are faction based and id's can be changed in the DB.(GOB ID's 500004 Ally, 500005 Horde)

      • "PERK" "Guild Vendors" Vendors Require a Guild Hall.
        • "Guild Buff vendor" Guild masters can place a Guild Buff vendor at each location for xx Guild coins. .(NPC ID's 49004 Ally, 49005 Horde).
        • "Guild Fun items vendor" Guild masters can place a Guild Fun items vendor at each location for xx Guild coins. .(NPC ID's 49006 Ally, 49007 Horde).
        • "Guild Gear vendor" Guild masters can place a Guild Gear vendor at each location for xx Guild coins.(NPC ID's 49008 Ally, 49009 Horde).
        • You can create your own custom team vendor's for guilds and add there id's live in-game.

      • "PERK" "Guild Cannons" Cannon's Require a Guild Hall.
        • Guild masters can place Guild cannon's at each location for xx Guild coins.(NPC ID's 49010 Ally, 49011 Horde)

    • "PERK" "New Guild Gift" Newly formed Guilds will be gifted xx amount of Guild Coins to the Guild Master to get started with.

    • "PERK" "Adjustable color layout" Now GuildMasters can change the color layout for the chatbox menus/data.

    • "CMD" Guild master can customize most guild accessible commands in-game.
    • "CMD" Guild master can change access level for buy commands in-game.
    • "CMD" Guild masters can change access level for sell commands in-game.
    • "CMD" GuildMasters can change the color layout for menus for there guild menus.
    • "CMD" Admin can customize most GM commands and SYSTEM settings in-game.
    • "CMD" Admin can change access level for GM commands in-game and the sql.


    NOW Supports multi-realm servers. now you can run this on multiple realms . just add the DB table and re-name it then edit the DB name variable `guild_warz_DB` in the start of the script so each realms script matches there individual DB table.

    NOW with an adjustable Guild Menu color layout

    All variables "xx" , (item, npc, gob)ID's, GM access levels, Guild Member access levels, prices, limits and commands

    can easily be changed LIVE in-game, or the sql.


    Ally Location:


    Horde Location:


    Instructional video's of basic command's usage.


    Invasion:
    >> More Instructional Videos <<

    Lua for Eluna:

    latest version 4.93e/10-03-2016

    --Modified-Tested and Approved for TC2 3.3.5a Eluna--
    --Modified-Tested and Approved for TC2 4.3.4 Eluna--

    >> Requires the latest Eluna Release : da3b1486661f+ 2016-09-21
    or newer.
    <<






    all commands can be altered easily in-game and the Sql table.
    all limits and costs can be altered easily in-game and the Sql table.

    Commands function only while using Guild Chat.

    ArcEmu/ALE
    Project


    latest version: 3.65 - 2-12-2014
    >> Grumbo'z Guild Warz <<

    "Welcome to my nightmare"

    "I think your gonna like it"
    "I think your gonna feel"
    "right at home"
    "here"


    here you go Trinity .....

    `...and so his Guildmates roared and cheared as he mounted the bloody head of another fallen Guild leader in there Great Hall.`



    "!!KING SPADE!!"

    !! Raid !! Plunder !! Pilage !!
    !! it's bloody frak'n Anarchy !!
    "covered with dren."

    "cuz PvP'z better with a bag 'o' weed"

    special thanks to these guyz:

    @Rochet2 -- lotta guideance n redo's of my stuff.
    @Foereaper -- huge re-write of major parts for efficiency and speed.
    @Grandelf -- for that teleporter that inspired this whole idea !BUMP!.
    @Greone -- un-ending testing and all that video footage.
    @Freedom -- testing,testing,testing and more testing, and all round great help.

    things like these cannot be done alone . thank you guyz.


    Additional thanks to:
    @Creativextent -- for the Newly formed guilds perk idea - adjustable guild command access idea.
    @foxthecrash -- for the No-Tag-Flag Timer idea.

    without these guys assistance, testing, guidance and ideas it would never have been possible to create this high-tech slick responsive power house system it is now. thank you every one.


    My twisted idea of a Guild Plot System


    3.3.5a, Eluna, TrinityCore, Trinity Core, Grumbo, Grumbo'z Guild Warz, Guild, Guild House, Guild Plot, Guild Warz, gvg, lua script, slp13at420, wotlk
    Last edited by slp13at420; 12-01-2016 at 05:35 AM. Reason: New Features
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    "Cuz PvP's better with a bag 'o' weed"
    !! King Spade !!

    -Guild Plot System-
    Grumbo'z Guild Warz


    -VIP System-
    Grumbo'z VIP System

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  3. #2
    Exalted Member <span style='color: #000000'><span class='glow_4169E1'>Skrbx</span></span>'s Avatar
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    Awesome! Thanks!
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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    Quote Originally Posted by Skrbx View Post



    Awesome! Thanks!
    Your Welcome
    Last edited by slp13at420; 01-21-2014 at 02:22 AM.
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    Founder <span style='color: #FF4500'>Foereaper</span>'s Avatar
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    Some repetitive code, other parts could definitely be rewritten. Other than that, the functionality part is very neat :) whenever I have time I'll most likely shoot some ideas your way for things you could change

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  8. #5
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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    Quote Originally Posted by Foereaper View Post
    Some repetitive code, other parts could definitely be rewritten. Other than that, the functionality part is very neat :) whenever I have time I'll most likely shoot some ideas your way for things you could change
    ty :D any ideas or pointers to make this better would be awesome.

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    Mad Scientist <span style='color: #008000'><span class='glow_006400'>slp13at420</span></span>'s Avatar



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    I did not vigorously test this . just a quick once over .. so there may be issues with ghost respawns of npc's. I still have a couple ideas to add to this.
    1. I want guild masters to be able to spawn grunts/peons that have random generated waypoints on spawn. they will move around digging and (pull randomly from a table of misc items) "Find something" then deposit it into the guilds bank....
    2. change commands, limits and prices to an sql table . allowing all that info to be loaded into a table and allowing the admin to change those in-game.... but that a lil above my head right now..

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    Founder <span style='color: #FF4500'>Foereaper</span>'s Avatar
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    I had an idea to rewrite most of your queries to be handled in a separate function. Would this be a good idea? Heck if I know, was just something I tossed together real quick :P

    To call the function you'd use

    Code:
    PreparedStatements(key, query vars)
    For this example you could use

    Code:
    PreparedStatements(1, "x", player:GetX(), "entry", LocId)


    Code:
    function PreparedStatements(key, ...)
    	local Query = {
    		"UPDATE guild_warz.zones SET `%s` = '%i' WHERE `%s` = '%i';",
    	}
    	
    	local qs = string.format(Query[key], select(1, ...))
    	print(qs)
    end
    
    PreparedStatements(1, "x", 1, "entry", 2)
    
    -- Key = the query selected from query table.
    -- All other arguments = which table and what variable it is pointed to in the query statement.
    Last edited by Foereaper; 01-04-2014 at 05:55 PM.
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