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I know that it increases the population cap, but in the main post it doesn't say, if this mod affects the AI aswell, or just the player, and thats what i asked ?
Ohh and I have the same problem that Psycho ghost has. Bug Splat thing on steam.
Last edited by zimbrax; 06-27-2014 at 10:59 AM.Achievements:
The answer is no. It is only for the one player using it.
If you want to increase the AI's then edit the mod and add the same line as the players but
just replace 'player' with World_GetPlayerAt(index)
replace index with 1-8 of how many AI's get it (dont use 1 if you're adding yourself)
I have updated the main thread with the following:
There has been some updates to WorldBuilder so when you edit the Player_SetPopCapOverride() you need to
completely remove that line and add this:
Obviously change the g_popCapOverRide amount to what you prefer.Code:g_popCapOverRide = 500 for i = 1, World_GetPlayerCount() do local player = World_GetPlayerAt(i) Player_SetPopCapOverride(player, g_popCapOverRide) end
You can also add when you are making a custom map. You simply add it to the (mapname)_ID.scar under
function OnInitID() AFTER you save the map and BEFORE you export the map package.
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