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Thread: [SHARE] Permanent Morph & Scale System

  1. #15
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    I'm going to create a topic related to this but i try to search first and found this. Thanks for share :D
    Last edited by blackmetal; 11-10-2016 at 11:11 AM.
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  2. #16
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    Onething about this system.

    Code:
    SetNativeDisplayId(fields2[0].GetUInt32());
    if apply this, character will lost equipment from ModelID.

    But without apply this. If player get poly from mage, player will stuck at sheep form.

    How i can get all default equipment of model? :D

    And if player get in mount, player scale will restore to original

    it will make some morph too large :(
    Last edited by blackmetal; 11-10-2016 at 01:31 PM.
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  3. #17
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    =.= +.+ =.='

  4. #18
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  5. #19
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    I do not recommend that original scripts. it can be reduced to few lines and without using database queries.
    this is a simple of how it should be implemented in the core.
    *player will lose their morph if server restart.

    Screen Shot 2016-12-04 at 7.57.44 AM.jpg

    I will make a simple patchs in the next few days.

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  7. #20
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    Quote Originally Posted by callmephil View Post
    I do not recommend that original scripts. it can be reduced to few lines and without using database queries.
    this is a simple of how it should be implemented in the core.
    *player will lose their morph if server restart.

    Screen Shot 2016-12-04 at 7.57.44 AM.jpg

    I will make a simple patchs in the next few days.
    Thank you, bro

  8. #21
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    Screenshot is too small
    I can't see anything :(

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