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Thread: [C#][Source] Cataclysm Launcher

  1. #29
    Enthusiast Recycle's Avatar
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    Quote Originally Posted by Tommy View Post
    Could be the way the downloader works or is coded. I honestly think there's a much user-friendly way in patch downloading than how he has it in this launcher.
    Exactly my thoughts. I spent probably 5 hours figuring in-game patching system, but that ended up in a fail. I'm mostly curious as to WHY it's doing it because whenever I plan to distribute it, it's going to be a little annoying. Maybe a .rar will suffice, and let people do a virustotal scan themselves to see if it's infected or not.

    Ah well. Thanks regardless, Tommy.

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    Founder <span style='color: #FF4500'>Tommy</span>'s Avatar
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    Quote Originally Posted by Recycle View Post
    Exactly my thoughts. I spent probably 5 hours figuring in-game patching system, but that ended up in a fail. I'm mostly curious as to WHY it's doing it because whenever I plan to distribute it, it's going to be a little annoying. Maybe a .rar will suffice, and let people do a virustotal scan themselves to see if it's infected or not.

    Ah well. Thanks regardless, Tommy.
    You can use the launcher I made for EmuDevs server if you want. I coded a patch system myself that I think is somewhat decent. I commented important parts of the source code so you know what does what.

    I'd hate to take the glory away from the actual launcher in this thread, but it seems a lot of people are having so many issues with the patch system implemented.

    Download: http://dl.emudevs.com/EDLauncher.rar



    Enjoy.

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  4. #31
    Enthusiast Byrddawg's Avatar
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    Quote Originally Posted by Tommy View Post
    You can use the launcher I made for EmuDevs server if you want. I coded a patch system myself that I think is somewhat decent. I commented important parts of the source code so you know what does what.

    I'd hate to take the glory away from the actual launcher in this thread, but it seems a lot of people are having so many issues with the patch system implemented.

    Download: http://dl.emudevs.com/EDLauncher.rar

    Enjoy.
    Cheers mate. Thanks!
    Last edited by Byrddawg; 02-28-2016 at 12:02 AM. Reason: Removed Pictrure
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    Hey Tommy, thank you so much for your launcher code. It helps a lot!

    I have one question however; My server requires a custom wow.exe to be used with the patches. How can I make it so that the launcher also downloads the .exe?

    EDIT: It also doen't seem to display the download progress percentage when downloading the patch for the first time. IT does display the download percentage when I release an update.
    Last edited by Realmlist; 04-08-2016 at 12:14 PM.
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  6. #33
    Founder <span style='color: #FF4500'>Tommy</span>'s Avatar
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    Quote Originally Posted by Realmlist View Post
    Hey Tommy, thank you so much for your launcher code. It helps a lot!

    I have one question however; My server requires a custom wow.exe to be used with the patches. How can I make it so that the launcher also downloads the .exe?

    EDIT: It also doen't seem to display the download progress percentage when downloading the patch for the first time. IT does display the download percentage when I release an update.
    Heh, what's funny is the original source code of EDLauncher did exactly that; however, when I edited it for this particular thread I forgot to backup the original source.

  7. #34
    Enthusiast Recycle's Avatar
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    Quote Originally Posted by Tommy View Post
    Heh, what's funny is the original source code of EDLauncher did exactly that; however, when I edited it for this particular thread I forgot to backup the original source.
    Does it support multi-file downloading just by adding a new line on the xml or do I need to modify the src for that? Installing VS back atm so I can't test :D

  8. #35
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    Quote Originally Posted by Recycle View Post
    Does it support multi-file downloading just by adding a new line on the xml or do I need to modify the src for that? Installing VS back atm so I can't test :D
    Nope, you'd have to create a new node for that. I guess if I had more than 2 files that players have to download I would've made it more dynamic/better.

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