This is a neat thing to have put together, although what Reznik did is really not impressive. He ported Alpha Cata adts which are almost identical to the structure of the Wotlk ones. Not very hard to do. If these were Cata Retail adts, I'd be impressed. But what could I possibly expect from Reznik.
-M2s visibility distance in limited by the adts, have to get super close to some models from them to appear.
-Wmos disappearing if you face a certain angle ( ex: Orgrimmar gate, start at entrance looking toward the inside and you'll see the whole city disappear if you face a certain degree.)
-Many Wmos missing, causing the game to crash in certain zones
-Improper convertion on some areas causing them to crash (ex: stormwind, the overgrowth in Barrens)
Overall, this is neat and all and the buildings work better than any other converts I've seen but that's all this patch Reznik put together is useful for. Take the buildings, convert your own retail cata adts using the converter S0SUM3 made ( if that will work either, didn't try yet) and have fun with that.
>>Modcraft<< on his initial release thread, you'd see about 3 pages full of "it doesn't work / get error #132" which is the same thing I got upon trying to use it. I had better luck using Mjollna's abandoned adt converter which only does the terrain, no tiles, wmo/m2 coords/settings, etc.
Pic of Pandaren Starting area at the pools that transform you.
In 3.3.5a with Mjollna's old >>GillijimProject<<:
In 4.3.4 Client(...too lazy to log into mop and do the starter quests :P)
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