So I couldn't help it and yeah...
XD, heard it from someone named venumfox from modcraft. ^^
If anyone wants it, it's an M2 File so either use it as a doodad in noggit(where we can resize it. ^^), or do a gameobject dbc and sql entry, whichever you want, it's kinda large by default, but not as large as the massive one in this shot.
They appear White in Noggit:
the texture path it looks for is the root of the mpq, so the texture folder must go at the front of the MPQ patch, not inside of a folder, the m2/skin file can go whever you want, you can place it in the texture file if you so wish it.
I left the texture pretty easy to edit, sides go on the left side, top goes on the right.
Here's one with a Hay Texture, It's not a completely new m2 file, I just made a copy of the m2/skin files, renamed it and changed the texture it looked for(5.blp), so I made a new one called 6.blp as you'll see.
As how it is currently set, you can add up to 36 or so new textures if you want, since you can do 0-9, A-Z and possibly symbols.