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Type: Posts; User: blackmetal

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  1. Nice:flame::flame::flame:

    Nice:flame::flame::flame:
  2. TrinityCore 5.x.x Well. It is hard to explain, but used some...

    Well. It is hard to explain, but used some modified source will receive some weird thing like that. So try to spend more time. First time i used Rochet2 code in wowsource, it costs about almost a...
  3. TrinityCore 5.x.x Hmm, ID of Item is 900010. And try insert spell...

    Hmm, ID of Item is 900010. And try insert spell 33227 to column spellid of item template. Restart Server and check it again.
  4. TrinityCore 5.x.x Maybe you forgot to insert script into Table:...

    Maybe you forgot to insert script into Table: item_script_names
    I was used wowsource before and has no problem with Rochet2 Code( His code alway great :D )
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    TrinityCore 5.x.x Thank you so much, now i can compile whole...

    Thank you so much, now i can compile whole project without error appears :-*. Love you :tea:
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    TrinityCore 5.x.x After your word, i spent morning to research,...

    After your word, i spent morning to research, find all references. I feel like everything is the same but only error left...



    Error 1 error C2440: 'initializing' : cannot convert from 'const...
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    TrinityCore 5.x.x Compile Error with new function

    Hi, as the title. I was trying to copy some function from another source to my source

    Here is the commit: http://pastebin.com/FfNuj6u6
    And everything is clean, no error appears before compile....
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    Screenshot is too small :jackiechanwtf: ...

    Screenshot is too small :jackiechanwtf:
    :jackiechanwtf: I can't see anything :(
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    Tommy was right :hfag:

    Tommy was right :hfag:
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    Thank you, bro :hfag:

    Thank you, bro :hfag:
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    :ballchain:

    :ballchain:
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    =.= +.+ =.='

    =.= +.+ =.='
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    ATT
    Nice to hear about it :D. I like how you guy work...

    Nice to hear about it :D. I like how you guy work and solve the problem :D
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    Onething about this system. ...

    Onething about this system.



    SetNativeDisplayId(fields2[0].GetUInt32());


    if apply this, character will lost equipment from ModelID.

    But without apply this. If player get poly from mage,...
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    ATT
    Premium should have better support than normal...

    Premium should have better support than normal member :santaclaus:
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    I'm going to create a topic related to this but i...

    I'm going to create a topic related to this but i try to search first and found this. Thanks for share :D
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    TrinityCore 3.3.5 So good. Loved it :D

    So good. Loved it :D
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    i run it 2 times, first time got error but first...

    i run it 2 times, first time got error but first part insert gameobject still works . That is why client crashed! :determination:
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    Got it working now after read your comment...

    Got it working now after read your comment :determination:
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    Crash client when reach near them :foreveralone:

    Crash client when reach near them :foreveralone:
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    I think just get legendary's display Id and...

    I think just get legendary's display Id and create new custom item for it. Which way is better than replace default,right? :okay:
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    TrinityCore-Multi Thanks. Some how 100% npc will say something like...

    Thanks. Some how 100% npc will say something like
    "reetings, <name>". Not sure bug from where :determination:
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    TrinityCore-Multi quest dialog script

    Hi, as the title how i can change the default quest dialog like "Greetings, <Name>"
    :clap2::clap2::clap2::clap2:
  24. Solved
    Here is a list of quest type ...

    Here is a list of quest type



    QUEST_OBJECTIVE_TYPE_NPC = 0,
    QUEST_OBJECTIVE_TYPE_ITEM = 1,
    QUEST_OBJECTIVE_TYPE_GO = 2,
    ...
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    TrinityCore-Multi I'm using 5.x :D And just tried case...

    I'm using 5.x :D
    And just tried


    case 8004: // Healing Surge
    spellInfo->Effects[0].BasePoints = 200;
    break;


    the new healing amount still the same before i insert new code....
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