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  1. Replies
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    its the first thing inside the brackets...

    its the first thing inside the brackets
    player:GossipSendMenu(a,b)
    its the a
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    I see. If gossip is coded in lua then gossip...

    I see.
    If gossip is coded in lua then gossip menu ID is not used at all.

    You need to give the textid to the GossipSendMenu as first argument.
  3. Maybe. You could try.

    Maybe. You could try.
  4. TrinityCore 5.x.x Test the script on hearthstone. Add the script to...

    Test the script on hearthstone. Add the script to the item's scriptname and try it ingame.
    Hearthstone is an item that should work by default. If it doesnt work then most likely your script is bad...
  5. TrinityCore 3.3.5 Looks fine to me I guess. I would have been lazy...

    Looks fine to me I guess. I would have been lazy and used an existing permission though :P

    Btw. "INSERT INTO `command` VALUES ('gobject delclosest', 1000, 'Syntax: .gobject delclosest deletes...
  6. TrinityCore 3.3.5 btw. just in case you did not know, it is...

    btw. just in case you did not know, it is intended that you can do .gobject target and then you open the chat and write .gobject delete and then you should press shift and click the white link that...
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    TrinityCore 5.x.x Im not 100% sure on this, but doesnt LookupEntry...

    Im not 100% sure on this, but doesnt LookupEntry return a pointer to const object?
    That would mean that this code is wrong:
    SpellProcsPerMinuteModEntry* ppmMod =...
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    -1 changed to 255 I fixed it in the original...

    -1 changed to 255
    I fixed it in the original code in main post now.
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    TrinityCore 5.x.x sSpellProcsPerMinuteMods isnt used for anything?...

    sSpellProcsPerMinuteMods isnt used for anything?
    And I guess in DBCStores.cpp you should be having a row for sSpellProcsPerMinuteStore like you do have for sSpellProcsPerMinuteMods.
    The issue seems...
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    The script doesnt use an as far as I can see. It...

    The script doesnt use an as far as I can see.
    It uses an item: EquipUpItemEntry = 70000
    You will need the item to have a spell on use, like hearthstone has.
    Then clicking the item will trigger the...
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    TrinityCore 3.3.5 From what I looked there is no spell called...

    From what I looked there is no spell called "lightning speed" and the spell by the entry you gave was called "Mighty Thoughts" hmm..

    The meaning of the miscvalues depend on the spell effects. This...
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    TrinityCore 3.3.5 As a rule of thumb you should never edit existing...

    As a rule of thumb you should never edit existing database tables when the server is running.
    You must use the core functions to alter what is stored in the memory of the server so it will be saved...
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    TrinityCore Im not quite sure what is the best way to...

    Im not quite sure what is the best way to translate random strings, but I used to use the DB table trinity_string and in c++ you can get the entry with char const* string =...
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    TrinityCore 3.3.5 if the above doesnt work, then you are using the...

    if the above doesnt work, then you are using the function wrong in your original script.
    its used like this AddGossipItemFor(player, GOSSIP_ICON_DOT, OZ_GM_GOSSIP1, GOSSIP_SENDER_MAIN,...
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    TrinityCore WotLK Either the files are invalid (probably not) or...

    Either the files are invalid (probably not) or you have wrong .lib in cmake or .dll in the server root folder.
    Note that the .dll needs to be next to the worldserver.exe (in the same folder)
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    TrinityCore WotLK Marko so you downloaded the files, added the...

    Marko so you downloaded the files, added the libmysql.lib in cmake, compiled, and then did you move the downloaded libmysql.lib or libmysql.dll to your server root folder?
  17. Thread: how to fix

    by Rochet2
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    108

    TrinityCore 3.3.5 You have a merge conflict. That means you have...

    You have a merge conflict.
    That means you have custom scripts already there.
    You need to open the file /root/TrinityCore/src/server/scripts/Custom/custom_script_loader.cpp and then edit it so that...
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    In addition to what tommy said you should know...

    In addition to what tommy said you should know that
    CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff)
    is being called when a creature is in view of a player (exists ingame and is loaded)...
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    http://eluna.emudevs.com/Global/CreateLuaEvent.htm...

    http://eluna.emudevs.com/Global/CreateLuaEvent.html
    http://eluna.emudevs.com/WorldObject/RegisterEvent.html

    Both are used in similar way, but the second one also passes the world object that the...
  20. Thread: Anti GMIsland

    by Rochet2
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    They may achieve the same thing but doesnt look...

    They may achieve the same thing but doesnt look even remotely like a copy though.
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    yes

    yes
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    The displayid that is used for the creatures is...

    The displayid that is used for the creatures is determined automatically by the code based on the outfit race and gender.
    In reality the displayid the creatures use are the same that the player...
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    worldserver.conf has all server configurations....

    worldserver.conf has all server configurations.
    Or any other .conf that your core has depending on what core you use.
  24. Thread: DBC

    by Rochet2
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    try re extract DBC? Do you have DBC edits or...

    try re extract DBC?
    Do you have DBC edits or core edits etc?
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    You need to get the items the player has, loop...

    You need to get the items the player has, loop them through and see if they are in the list of items you have.
    Then if they are, set them nonrefundable.
    All this is done when the quest is completed...
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