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    Sticky: hmmm yea they did that before then dropped the...

    hmmm yea they did that before then dropped the idea of a scriptloader file in the scripts folder. k at the top of the CPP files there are a group of `#include` statememnts. one of them should look...
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    Sticky: Oh Snap !! you got that wierd core where they...

    Oh Snap !! you got that wierd core where they placed a scriptloader file in the custom script folder.

    yea you have to add those 2 lines in that scriptloader file instead of...
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    Sticky: its just 2 lines : #ifdef SCRIPTS /*...

    its just 2 lines :




    #ifdef SCRIPTS
    /* This is where custom scripts' loading functions should be declared. */
    void AddSC_Grumboz_VIP_Core();
    #endif
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    Solved
    marked solved

    marked solved
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    Sticky: Ohh lol :homerdoh: :doh: there is an instruction...

    Ohh lol :homerdoh: :doh: there is an instruction file for setting the whole system up in your core.

    Allways refer to the supplied instruction sheet `if provided` . allthough all my work is EmuDevs...
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    Sticky: ok at the very bottom of your ScriptLoader.cpp...

    ok at the very bottom of your ScriptLoader.cpp very very end:




    #ifdef SCRIPTS
    /* This is where custom scripts' loading functions should be declared. */
    void AddSC_WorldChat();
    void...
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    Sticky: yea this is an older version. just kept updated...

    yea this is an older version. just kept updated to revs.
    My CPP version does disperse the buffs per rank , and has a ton of buffs to give lol. my CPP version is way more advanced than this system....
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    Sticky: local BUFFIDS = { [1] = {24752, 48074}, [2] =...

    local BUFFIDS = {
    [1] = {24752, 48074},
    [2] = {43223, 36880, 467, 48469, 48162},
    [3] = {48170, 16877, 10220, 13033, 11735, 10952}
    } -- add/remove spell IDs for buffs (used in the buff...
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    Sticky: yea i agree with you totally . it took me a...

    yea i agree with you totally .
    it took me a while of searching thru the php files and reading line after line searching for that `UPDATE INTO` blah blah blah and woohoooo \o/
    they do keep...
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    Sticky: yea your gonna have to edit your website to...

    yea your gonna have to edit your website to support storing `total` amount of votes. i.e. find the block of code in your website that updates the sql votes tally for the website and add a second...
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    Sticky: does your website use a vote system ? if so where...

    does your website use a vote system ? if so where does it store it?
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    Sticky: Ok that block you deleted is the cheater checker....

    Ok that block you deleted is the cheater checker. it readjusts a players VIP rank to its proper value based on stored votes in case some one finds a way to hack there VIP rank higher it will re...
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    Sticky: can you export your DB? auth,char,world then...

    can you export your DB? auth,char,world then upload somewhere?
    i cant get my test server to update without completely crashing?
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    Sticky: those errors are self explained. those item id's...

    those errors are self explained. those item id's dont exist in your db. i just used those as placeholders for examples. you just replace them with the id's of the items you want the vendor the sell,...
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    Sticky: gotta roll back my test server by removing my CPP...

    gotta roll back my test server by removing my CPP VIP system so i can test properly.

    make sure you have all your sql updates for the system added and the Core script added.

    also what rev are...
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    Sticky: it's completely automatic. when there is 1 flag...

    it's completely automatic. when there is 1 flag it will use it but if there are more and it is set to random then it will start randomizing..

    it may need some fine tuning ,, and i may even remove...
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    Sticky: Tnx :) It should work just fine since the...

    Tnx :)

    It should work just fine since the flags only use the OnGossipHello event and not any of the actual Gossip methods.

    \o/ Enjoy :)
  18. TrinityCore 3.3.5 creature:GetX() creature:GetY() ...

    creature:GetX()
    creature:GetY()
    creature:GetZ()


    is just taking up memory space and time since its quering but doing nothing with the data. i.e. storing to a variable or directly...
  19. TrinityCore 3.3.5 since it seems you want that Function to only...

    since it seems you want that Function to only fire after a player accepts a quest then i would remove


    RegisterCreatureEvent(NpcId, 27, Escort_Move)

    completely because you are Registering a...
  20. TrinityCore 3.3.5 [QUOTE=Meistro;40148]Updated my progress ...

    [QUOTE=Meistro;40148]Updated my progress


    function Escort_Move(event, creature, unit) -- NPC should start to walk to destination

    creature:GetX()
    creature:GetY()
    creature:GetZ()...
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    Sticky: I Dropped all 5 tables then re-ran the sql:...

    I Dropped all 5 tables then re-ran the sql:
    http://i67.tinypic.com/afam8o.jpg

    i get warnings but probably due to using `DELETE`and it adds the 5 tables as you can see marked on the left and i...
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    Sticky: did it ever create the table in your world DB? if...

    did it ever create the table in your world DB? if so make sure you drop it first then re-run the sql again.
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    Sticky: change UNIQUE INDEX `team_id` (`team_id`)...

    change


    UNIQUE INDEX `team_id` (`team_id`)
    to


    UNIQUE KEY `team_id` (`team_id`)

    that should fix your issue ;)
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    TrinityCore 3.3.5 Thanx for the Tut ! :D

    Thanx for the Tut ! :D
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    Happy Holidays Everyone \o/ ...

    Happy Holidays Everyone \o/
    :tee::party::party2::cheers:
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