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  • slp13at420's Avatar
    Today, 06:57 AM
    slp13at420 replied to a thread [CPP] Grumbo'z VIP System in C++
    Ok i have updated the whole VIP Engine to the latest TDB 62 rev 01fd944d2907 2017-01-02. I have Updated the Eluna Methods pack to the latest TDB and...
    48 replies | 11192 view(s)
  • slp13at420's Avatar
    Yesterday, 10:17 PM
    slp13at420 replied to a thread [CPP] Grumbo'z VIP System in C++
    oh snap didnt see your comment about installing the eluna methods pack. TbH i havnt kept that up to date ... But i will go ahead and update the Eluna...
    48 replies | 11192 view(s)
  • slp13at420's Avatar
    Yesterday, 10:12 PM
    slp13at420 replied to a thread [CPP] Grumbo'z VIP System in C++
    ok I updated this to TDB 335.62 rev-01fd944d2907 2017-01-02. just select the rev folder you need and follow the instructions. and yea its updated...
    48 replies | 11192 view(s)
  • slp13at420's Avatar
    Yesterday, 08:53 PM
    spent the last couple days updating my test server and building maps lol . so here is TDB 335.62 TrinityCore rev. 01fd944d2907 2017-01-02 I did...
    207 replies | 34322 view(s)
  • slp13at420's Avatar
    01-20-2017, 05:03 PM
    I keep this updated as need arises. No. This will not edit your existing Global RBAC system settings in your auth DB. this will add RBAC...
    18 replies | 4009 view(s)
  • slp13at420's Avatar
    01-20-2017, 02:37 AM
    what rev is your core?
    207 replies | 34322 view(s)
  • slp13at420's Avatar
    01-19-2017, 02:14 PM
    slp13at420 replied to a thread [CPP] Grumbo'z VIP System in C++
    hmmm yea they did that before then dropped the idea of a scriptloader file in the scripts folder. k at the top of the CPP files there are a group of...
    48 replies | 11192 view(s)
  • slp13at420's Avatar
    01-19-2017, 01:28 AM
    slp13at420 replied to a thread [CPP] Grumbo'z VIP System in C++
    Oh Snap !! you got that wierd core where they placed a scriptloader file in the custom script folder. yea you have to add those 2 lines in that...
    48 replies | 11192 view(s)
  • slp13at420's Avatar
    01-18-2017, 12:54 AM
    slp13at420 replied to a thread [CPP] Grumbo'z VIP System in C++
    its just 2 lines : #ifdef SCRIPTS /* This is where custom scripts' loading functions should be declared. */ void AddSC_Grumboz_VIP_Core();...
    48 replies | 11192 view(s)
  • slp13at420's Avatar
    01-17-2017, 07:59 PM
    marked solved
    6 replies | 145 view(s)
  • slp13at420's Avatar
    01-17-2017, 07:31 PM
    slp13at420 replied to a thread [CPP] Grumbo'z VIP System in C++
    Ohh lol :homerdoh: :doh: there is an instruction file for setting the whole system up in your core. Allways refer to the supplied instruction...
    48 replies | 11192 view(s)
  • slp13at420's Avatar
    01-17-2017, 06:26 PM
    slp13at420 replied to a thread [CPP] Grumbo'z VIP System in C++
    ok at the very bottom of your ScriptLoader.cpp very very end: #ifdef SCRIPTS /* This is where custom scripts' loading functions should be...
    48 replies | 11192 view(s)
  • slp13at420's Avatar
    01-17-2017, 12:02 AM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    yea this is an older version. just kept updated to revs. My CPP version does disperse the buffs per rank , and has a ton of buffs to give lol. my...
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-16-2017, 10:54 PM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    local BUFFIDS = { = {24752, 48074}, = {43223, 36880, 467, 48469, 48162}, = {48170, 16877, 10220, 13033, 11735, 10952} } -- add/remove...
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-16-2017, 10:46 PM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    yea i agree with you totally . it took me a while of searching thru the php files and reading line after line searching for that `UPDATE INTO` blah...
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-16-2017, 10:20 PM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    yea your gonna have to edit your website to support storing `total` amount of votes. i.e. find the block of code in your website that updates the sql...
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-16-2017, 08:23 PM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    does your website use a vote system ? if so where does it store it?
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-16-2017, 07:34 PM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    Ok that block you deleted is the cheater checker. it readjusts a players VIP rank to its proper value based on stored votes in case some one finds a...
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-16-2017, 07:52 AM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    can you export your DB? auth,char,world then upload somewhere? i cant get my test server to update without completely crashing?
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-16-2017, 05:10 AM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    those errors are self explained. those item id's dont exist in your db. i just used those as placeholders for examples. you just replace them with...
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-15-2017, 07:42 PM
    slp13at420 replied to a thread [Eluna] Grumbo`z VIP System in Lua
    gotta roll back my test server by removing my CPP VIP system so i can test properly. make sure you have all your sql updates for the system added...
    58 replies | 15936 view(s)
  • slp13at420's Avatar
    01-15-2017, 03:15 AM
    it's completely automatic. when there is 1 flag it will use it but if there are more and it is set to random then it will start randomizing.. it...
    22 replies | 870 view(s)
  • slp13at420's Avatar
    01-14-2017, 10:33 AM
    Tnx :) It should work just fine since the flags only use the OnGossipHello event and not any of the actual Gossip methods. \o/ Enjoy :)
    22 replies | 870 view(s)
  • slp13at420's Avatar
    01-11-2017, 11:36 PM
    slp13at420 replied to a thread TrinityCore 3.3.5 How do I connect my npc to Lua Script ? in Scripting
    creature:GetX() creature:GetY() creature:GetZ() is just taking up memory space and time since its quering but doing nothing with the...
    7 replies | 275 view(s)
  • slp13at420's Avatar
    01-11-2017, 06:23 PM
    slp13at420 replied to a thread TrinityCore 3.3.5 How do I connect my npc to Lua Script ? in Scripting
    since it seems you want that Function to only fire after a player accepts a quest then i would remove RegisterCreatureEvent(NpcId, 27,...
    7 replies | 275 view(s)
  • slp13at420's Avatar
    01-11-2017, 06:18 PM
    slp13at420 replied to a thread TrinityCore 3.3.5 How do I connect my npc to Lua Script ? in Scripting
    Updated my progress function Escort_Move(event, creature, unit) -- NPC should start to walk to destination creature:GetX() ...
    7 replies | 275 view(s)
  • slp13at420's Avatar
    01-10-2017, 03:56 PM
    I Dropped all 5 tables then re-ran the sql: i get warnings but probably due to using `DELETE`and it adds the 5 tables as you can see marked on...
    18 replies | 4009 view(s)
  • slp13at420's Avatar
    01-09-2017, 10:44 PM
    did it ever create the table in your world DB? if so make sure you drop it first then re-run the sql again.
    18 replies | 4009 view(s)
  • slp13at420's Avatar
    01-09-2017, 03:50 PM
    change UNIQUE INDEX `team_id` (`team_id`) to UNIQUE KEY `team_id` (`team_id`) that should fix your issue ;) and I updated the sql file...
    18 replies | 4009 view(s)
  • Hyperion's Avatar
    01-08-2017, 04:43 PM
    We still have the entire archive of downloads. We just need to find a home for it since it takes up so much space. I'll try to get that done as soon...
    32 replies | 10981 view(s)
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4 Visitor Messages

  1. View Conversation
    hey foe..you remember that cave I told you about on a thread and you said in order to make it work , I have to create the same cave on a different map?
    well I made a mistake about the cave having 2 entrances , do you think I still have to remake it ? or can I just turn it into an instance?
  2. View Conversation
    alright , I'm looking forward to that project . seems like cool concept if it's balanced :3 . best of luck to u sir
  3. View Conversation
    Btw Foe , are you for hire? or are you busy with your own projects?

    Been looking to ask that on Ac for a long time but I thought I just ask it here
  4. View Conversation
    Hello :3
Showing Visitor Messages 1 to 4 of 4
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