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  • Grim's Avatar
    12-04-2016, 08:15 PM
    Grim replied to a thread TrinityCore 3.3.5 Spell cooldown and reagents in Scripting
    You need to edit the spells via DBC. Stoneharry's Spell Editor GUI can get that job done, or any DBC editor for that matter. You cannot do...
    1 replies | 74 view(s)
  • Grim's Avatar
    11-21-2016, 01:12 AM
    Grim replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    Will alrighty, thanks Rochet. Maybe eventually I'll try to attempt this again, but my testers like it as a gossip. :P
    15 replies | 403 view(s)
  • Grim's Avatar
    11-19-2016, 10:34 PM
    Grim replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    I mean if they are despawned through a script, do they respawn according to their respawn timer? Example: creature->DespawnOrUnsummon();
    15 replies | 403 view(s)
  • Grim's Avatar
    11-19-2016, 06:24 PM
    Grim replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    I just made it into a gossip script and rewrote the whole script and it works flawlessly, however, after a certain time do NPCs respawn? Like I did...
    15 replies | 403 view(s)
  • Grim's Avatar
    11-19-2016, 11:21 AM
    Grim replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    I think I may have figured out where the issue is located, but a bit unsure on how to solve it. This method here: void Reset() { uiTimer =...
    15 replies | 403 view(s)
  • Grim's Avatar
    11-19-2016, 12:26 AM
    Grim replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    I apologize, I wasn't at home so I couldn't upload the script, I had a worker of mine do the SmartAI and he reported back that nothing siginificant...
    15 replies | 403 view(s)
  • Grim's Avatar
    11-18-2016, 10:48 PM
    Grim replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    I seemed to have gotten the first NPC to say something, but the second NPC doesn't respond at all (rude) k3k. I wanted to use code so I can learn...
    15 replies | 403 view(s)
  • Grim's Avatar
    11-17-2016, 06:24 PM
    Grim replied to a thread TrinityCore WotLK Seeking Help in Engine
    Well the first repo, if I'm not mistaken already has Eluna installed. It's mostly meant for straight merge into mainstream TrinityCore.
    3 replies | 232 view(s)
  • Grim's Avatar
    11-17-2016, 06:00 PM
    Grim replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    Indeed, but the biggest problem I run into is that I don't know how to make the actual event occur after a certain amount of time. I've seen it work...
    15 replies | 403 view(s)
  • Grim's Avatar
    11-17-2016, 02:34 AM
    Grim started a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    Does anyone happen to have a template for this? I wanted to make an event where 2 NPCs talk to each other then one NPC summons guards and teleports...
    15 replies | 403 view(s)
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About Grim

Basic Information

About Grim
Emu Experience:
Experienced in Trinity, MaNGOS, and ArcEMU.
Very Basic LUA and SQL and nothing with C++
Core Experience:
TrinityCore, ArcEMU, MaNGOS

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12-05-2016
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12-04-2016
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11-21-2016
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11-18-2016
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