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  • Rochet2's Avatar
    Today, 07:01 AM
    Rochet2 replied to a thread TrinityCore 3.3.5 Time Reward Help in Scripting
    you just check if he is afk and and if he is not, then do the code you have....
    1 replies | 34 view(s)
  • callmephil's Avatar
    Yesterday, 07:15 AM
    I do not recommend that original scripts. it can be reduced to few lines and without using database queries. this is a simple of how it should be...
    18 replies | 3419 view(s)
  • Rochet2's Avatar
    12-03-2016, 09:09 PM
    Arrival is a pretty nice movie :) ...
    253 replies | 36604 view(s)
  • Rochet2's Avatar
    12-03-2016, 06:58 AM
    Rochet2 replied to a thread TrinityCore WotLK Logout in Scripting
    Try reading this: https://github.com/ElunaLuaEngine/Eluna/blob/master/docs/USAGE.md After reading that you should know how to at least start on your...
    1 replies | 105 view(s)
  • Tommy's Avatar
    11-22-2016, 08:08 AM
    Merged your other thread into this one. You don't need the scripts definition and I think they got rid of that regardless. brunolopes: The only...
    10 replies | 369 view(s)
  • Rochet2's Avatar
    11-21-2016, 06:04 PM
    Here is the full code you need, it should work on mysql 5.6 DROP PROCEDURE IF EXISTS create_level_stats; delimiter // CREATE PROCEDURE...
    19 replies | 1137 view(s)
  • Rochet2's Avatar
    11-21-2016, 05:42 PM
    I said to replace @tableh with pet_levelstats, not with @pet_levelstats. Also while you are at it, remove this: @tableh = pet_levelstats; from...
    19 replies | 1137 view(s)
  • Rochet2's Avatar
    11-21-2016, 03:49 PM
    You cannot use @varname for table names. You must explicitly set the table name. So replace all @tableh with pet_levelstats That probably fixes...
    19 replies | 1137 view(s)
  • Rochet2's Avatar
    11-19-2016, 11:10 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    pretty sure they should do that.
    15 replies | 397 view(s)
  • Rochet2's Avatar
    11-19-2016, 06:42 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    npcs dont randomly respawn. They need to be killed first. .. or coded to respawn
    15 replies | 397 view(s)
  • Rochet2's Avatar
    11-19-2016, 01:57 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    "How I knew it was this method is because that the GOSSIP flag never goes away." Actually you are just using SetFlag wrong. It doesnt set the...
    15 replies | 397 view(s)
  • Rochet2's Avatar
    11-19-2016, 10:39 AM
    Rochet2 replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    WinAI->start; This line does nothing at all. You probably meant to set it as true? WinAI->start = true;
    15 replies | 397 view(s)
  • Rochet2's Avatar
    11-18-2016, 11:29 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    If you didnt get it to work and want help with it, then post what you made so far. Nobody wants to do stuff for you. Everyone wants to point what...
    15 replies | 397 view(s)
  • Tommy's Avatar
    11-18-2016, 10:16 PM
    Tommy replied to a thread TrinityCore 3.3.5 (3.3.5a) AzerothCore Repack 32x/64x (With Transmog) in Repacks
    You should probably extract the maps yourself since it is more recommended to.
    6 replies | 390 view(s)
  • Tommy's Avatar
    11-18-2016, 10:14 PM
    Tommy replied to a thread TrinityCore 3.3.5 Spell crit chance -1.#J% in Core
    How did that come to be? Did you do anything that could cause it? Is your TC source fresh? We need more information for you to receive the required...
    6 replies | 206 view(s)
  • Rochet2's Avatar
    11-18-2016, 05:09 PM
    Rochet2 replied to a thread TrinityCore-Multi Reforging for trinitycore 2016 in Scripting
    There is a code like this that repeats in the code: (int32)floorf((float)pProto->ItemStat.ItemStatValue * 0.4f) Should probably have made a...
    3 replies | 178 view(s)
  • Tommy's Avatar
    11-18-2016, 12:06 AM
    Tommy replied to a thread TrinityCore WotLK Seeking Help in Engine
    We don't do delete "handouts". Matter of fact, when you deleted your post content you broke a specific rule. Section: 1D, Rule#24 Do not edit...
    3 replies | 232 view(s)
  • Rochet2's Avatar
    11-17-2016, 06:52 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    You either have to make some kind of creature AI or you need to use the event processor: me->m_Events Take a look at the BasicEvent at the bottom...
    15 replies | 397 view(s)
  • Rochet2's Avatar
    11-17-2016, 04:23 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 NPC Chat Timed Event in Scripting
    There are many ways to do this. You could use normal AI scripts by making the npc say something, wait for a moment, search the other NPC by guid or...
    15 replies | 397 view(s)
  • Rochet2's Avatar
    11-14-2016, 05:18 PM
    Rochet2 replied to a thread TrinityCore-Multi Reforging for trinitycore 2016 in Scripting
    What does this mean? I dont understand what you want and what "no 200 stats" means.
    3 replies | 178 view(s)
  • Rochet2's Avatar
    11-12-2016, 03:19 PM
    Rochet2 replied to a thread TrinityCore Gossip+Quest NPC problem in Other
    Can you give actual quest ID? There are 5 different quests named "hidden enemies". There are also like 20 thralls. Always prefer IDs when you give...
    6 replies | 160 view(s)
  • Rochet2's Avatar
    11-12-2016, 11:15 AM
    Rochet2 replied to a thread TrinityCore Gossip+Quest NPC problem in Other
    what patch are you on? and what quest is it? Did you make it? Also does the NPC have the question mark ? on top of his head, but the quest doesnt...
    6 replies | 160 view(s)
  • Tommy's Avatar
    11-11-2016, 11:50 PM
    Tommy replied to a thread
    ATT
    EmuDevs is more compact! in Site News
    Not sure how you can measure support between two usegroups as it will still give you the same result as a normal member or premium. There's no such...
    8 replies | 739 view(s)
  • Tommy's Avatar
    11-08-2016, 07:19 PM
    I missed that soooooo much. :crying:
    6 replies | 164 view(s)
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