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  • Rochet2's Avatar
    02-17-2017, 03:47 PM
    what mangos are you using exactly? Mangos should now use c++11 on most/all patches. I think cmangos also uses c++11 but not 100% sure on that.. ...
    1 replies | 164 view(s)
  • Tommy's Avatar
    02-17-2017, 03:53 AM
    Tommy replied to a thread TrinityCore 3.3.5 PvP Rank Items in Core
    requiredhonorrank requires the old PvP rank id. Example: Alliance Ranks Unranked Private Corporal Sergeant
    2 replies | 222 view(s)
  • Tommy's Avatar
    02-16-2017, 02:45 AM
    It has been up and working, but I assumed we would have the subdomain up by now but I guess not. You have to go to http://emudevs.com/gen to access...
    1 replies | 166 view(s)
  • Rochet2's Avatar
    02-14-2017, 09:02 PM
    yes, and you need to know how to do those edits too as I dont see it explained anywhere
    5 replies | 307 view(s)
  • Rochet2's Avatar
    02-13-2017, 06:56 AM
    Rochet2 replied to a thread TC tools do not compile (?) in Core
    in cmake you need to enable tools to compile them. Soon this might change to be on by default though.
    3 replies | 100 view(s)
  • Rochet2's Avatar
    02-09-2017, 06:35 PM
    Rochet2 replied to a thread Eluna Transmogrification in Lua
    Everyone should see the original item (X) in inspection and in character screen (C). At least on TrinityCore 3.3.5 If your core is implemented...
    65 replies | 18267 view(s)
  • Rochet2's Avatar
    02-08-2017, 04:47 PM
    Rochet2 replied to a thread Eluna Transmogrification in Lua
    I have no idea what that means.
    65 replies | 18267 view(s)
  • Rochet2's Avatar
    02-08-2017, 03:05 PM
    Rochet2 replied to a thread Eluna Transmogrification in Lua
    I dont think its possible with this configuration. I did not test this, but the transmogrification should not affect inspecting. This means that if...
    65 replies | 18267 view(s)
  • callmephil's Avatar
    02-07-2017, 06:10 PM
    callmephil started a thread TrinityCore-Multi 150 K WoWHead Items in SQL
    All Items Extracted from WoWhead (EN) Note : SQL is formatted as the following structure : `entry`, `name`, `DisplayID`, `iconS`, `quality`,...
    1 replies | 156 view(s)
  • Rochet2's Avatar
    02-05-2017, 01:37 PM
    Rochet2 replied to a thread TrinityCore [DBC] SPELL_AURA_MOD_STAT values in Other
    Maybe this helps: http://emudevs.com/showthread.php/5790-MiscValueA-in-spell-dbc?p=40161&viewfull=1#post40161 According to that 29 is...
    4 replies | 157 view(s)
  • Rochet2's Avatar
    02-02-2017, 07:42 PM
    A lot of people have asked how to debug so I made this short guide on how to set up debugging. This will not explain the basics of debugging. You can...
    0 replies | 168 view(s)
  • Tommy's Avatar
    01-30-2017, 04:50 AM
    Tommy replied to a thread 4.3.4 Databases? in Other
    When Cataclysm came out it changed the items all together. Item.dbc became Item.db2 and I believe they changed it where only specific items are in...
    2 replies | 120 view(s)
  • Rochet2's Avatar
    01-29-2017, 09:06 AM
    Rochet2 replied to a thread
    Solved
    Help with promotion NPC in Scripting
    Try this http://eluna.emudevs.com/Player/ModifyMoney.html
    2 replies | 176 view(s)
  • Rochet2's Avatar
    01-29-2017, 09:05 AM
    Rochet2 replied to a thread Kicking me Out in Engine
    Read this http://emudevs.com/showthread.php/5848-Hyjal-Zone-Remove-Teleport?p=39029&viewfull=1#post39029
    1 replies | 107 view(s)
  • Rochet2's Avatar
    01-28-2017, 10:48 AM
    Rochet2 replied to a thread TrinityCore 3.3.5 Eluna custom functions in Core
    The things you are trying to do are not supported by the core by default. You need something like multivendor and multitrainer patch to enable...
    1 replies | 81 view(s)
  • Tommy's Avatar
    01-26-2017, 05:41 AM
    Tommy replied to a thread
    Solved
    cmake error in Core
    Show us the text log. That screenshot doesn't tell us anything.
    3 replies | 157 view(s)
  • Rochet2's Avatar
    01-23-2017, 04:36 PM
    https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/AI/ScriptedAI/ScriptedGossip.h#L83-L93 The addgossipitemextended does not...
    4 replies | 365 view(s)
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