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  • Rochet2's Avatar
    Today, 04:42 PM
    Maybe. You could try.
    2 replies | 1852 view(s)
  • Rochet2's Avatar
    Yesterday, 07:14 PM
    Rochet2 replied to a thread TrinityCore 5.x.x ItemGossip and no scriptname in item_template in Scripting
    Test the script on hearthstone. Add the script to the item's scriptname and try it ingame. Hearthstone is an item that should work by default. If it...
    8 replies | 170 view(s)
  • Rochet2's Avatar
    Yesterday, 07:12 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 Custom Gameobject Command - delete nearest Object in Core
    Looks fine to me I guess. I would have been lazy and used an existing permission though :P Btw. "INSERT INTO `command` VALUES ('gobject...
    4 replies | 208 view(s)
  • Rochet2's Avatar
    Yesterday, 02:31 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 Custom Gameobject Command - delete nearest Object in Core
    btw. just in case you did not know, it is intended that you can do .gobject target and then you open the chat and write .gobject delete and then you...
    4 replies | 208 view(s)
  • Rochet2's Avatar
    01-14-2017, 01:16 PM
    Rochet2 replied to a thread TrinityCore 5.x.x Compile Error with new function in Core
    Im not 100% sure on this, but doesnt LookupEntry return a pointer to const object? That would mean that this code is wrong:...
    4 replies | 183 view(s)
  • Rochet2's Avatar
    01-14-2017, 01:13 PM
    -1 changed to 255 I fixed it in the original code in main post now.
    17 replies | 6143 view(s)
  • Rochet2's Avatar
    01-13-2017, 06:16 PM
    Rochet2 replied to a thread TrinityCore 5.x.x Compile Error with new function in Core
    sSpellProcsPerMinuteMods isnt used for anything? And I guess in DBCStores.cpp you should be having a row for sSpellProcsPerMinuteStore like you do...
    4 replies | 183 view(s)
  • Rochet2's Avatar
    01-13-2017, 10:40 AM
    The script doesnt use an as far as I can see. It uses an item: EquipUpItemEntry = 70000 You will need the item to have a spell on use, like...
    9 replies | 2574 view(s)
  • Rochet2's Avatar
    01-12-2017, 11:45 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 MiscValueA in spell.dbc in Core
    From what I looked there is no spell called "lightning speed" and the spell by the entry you gave was called "Mighty Thoughts" hmm.. The meaning...
    7 replies | 451 view(s)
  • Rochet2's Avatar
    01-11-2017, 12:28 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 How to save online time after change in Scripting
    As a rule of thumb you should never edit existing database tables when the server is running. You must use the core functions to alter what is...
    1 replies | 175 view(s)
  • Rochet2's Avatar
    01-08-2017, 10:19 AM
    Rochet2 replied to a thread TrinityCore Gossip Menu text in multiple languages in Other
    Im not quite sure what is the best way to translate random strings, but I used to use the DB table trinity_string and in c++ you can get the entry...
    4 replies | 150 view(s)
  • Rochet2's Avatar
    01-06-2017, 09:07 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 Need help with script in Scripting
    if the above doesnt work, then you are using the function wrong in your original script. its used like this AddGossipItemFor(player,...
    3 replies | 114 view(s)
  • Rochet2's Avatar
    01-05-2017, 09:47 AM
    Rochet2 replied to a thread TrinityCore WotLK TC with eluna not compiled Right in Engine
    Either the files are invalid (probably not) or you have wrong .lib in cmake or .dll in the server root folder. Note that the .dll needs to be next...
    11 replies | 390 view(s)
  • Rochet2's Avatar
    01-04-2017, 10:44 PM
    Rochet2 replied to a thread TrinityCore WotLK TC with eluna not compiled Right in Engine
    Marko so you downloaded the files, added the libmysql.lib in cmake, compiled, and then did you move the downloaded libmysql.lib or libmysql.dll to...
    11 replies | 390 view(s)
  • Rochet2's Avatar
    01-03-2017, 12:06 AM
    Rochet2 replied to a thread TrinityCore 3.3.5 how to fix in Scripting
    You have a merge conflict. That means you have custom scripts already there. You need to open the file...
    2 replies | 106 view(s)
  • Rochet2's Avatar
    01-02-2017, 09:15 PM
    Rochet2 replied to a thread TrinityCore WotLK [Eluna] call a function every second in Scripting
    In addition to what tommy said you should know that CREATURE_EVENT_ON_AIUPDATE = 7, // (event, creature, diff) is being called when a creature is...
    5 replies | 128 view(s)
  • Rochet2's Avatar
    01-02-2017, 05:02 PM
    Rochet2 replied to a thread TrinityCore WotLK [Eluna] call a function every second in Scripting
    http://eluna.emudevs.com/Global/CreateLuaEvent.html http://eluna.emudevs.com/WorldObject/RegisterEvent.html Both are used in similar way, but the...
    5 replies | 128 view(s)
  • Rochet2's Avatar
    01-02-2017, 01:22 PM
    Rochet2 replied to a thread Anti GMIsland in Lua
    They may achieve the same thing but doesnt look even remotely like a copy though.
    4 replies | 145 view(s)
  • Rochet2's Avatar
    01-02-2017, 10:31 AM
    Rochet2 replied to a thread Dress NPCs coremod in C++
    yes
    27 replies | 8058 view(s)
  • Rochet2's Avatar
    01-01-2017, 08:18 PM
    Rochet2 replied to a thread Dress NPCs coremod in C++
    The displayid that is used for the creatures is determined automatically by the code based on the outfit race and gender. In reality the displayid...
    27 replies | 8058 view(s)
  • Rochet2's Avatar
    01-01-2017, 07:25 PM
    Rochet2 replied to a thread
    Solved
    Eluna Settings Location? in Engine
    worldserver.conf has all server configurations. Or any other .conf that your core has depending on what core you use.
    2 replies | 102 view(s)
  • Rochet2's Avatar
    12-29-2016, 07:37 PM
    Rochet2 replied to a thread DBC in Other
    try re extract DBC? Do you have DBC edits or core edits etc?
    4 replies | 125 view(s)
  • Rochet2's Avatar
    12-28-2016, 02:40 PM
    Rochet2 replied to a thread
    Solved
    set not Refundable items in Scripting
    You need to get the items the player has, loop them through and see if they are in the list of items you have. Then if they are, set them...
    2 replies | 111 view(s)
  • Rochet2's Avatar
    12-28-2016, 02:05 PM
    Rochet2 replied to a thread TrinityCore Gossip Menu text in multiple languages in Other
    If you use the first code / function you posted, then you would use the menu_id and id columns from gossip_menu_option table as gossipMenuID and...
    4 replies | 150 view(s)
  • Rochet2's Avatar
    12-27-2016, 10:29 AM
    Rochet2 replied to a thread TrinityCore WotLK Trinitycore Elune rev61 TRIGGERSPELL Spam in Engine
    Are you able to give steps to reproduce the problem?
    2 replies | 268 view(s)
  • Rochet2's Avatar
    12-27-2016, 10:25 AM
    Rochet2 replied to a thread Dress NPCs coremod in C++
    Yes. You should be using your own chosen creature_template_outfit.entry in creature_template.modelid column as a negative value. See the example sql...
    27 replies | 8058 view(s)
  • Rochet2's Avatar
    12-26-2016, 12:02 AM
    Rochet2 replied to a thread TrinityCore 3.3.5 mysql librarie error in Core
    See 10. MySQL development files https://trinitycore.atlassian.net/wiki/display/tc/Windows+Requirements
    4 replies | 127 view(s)
  • Rochet2's Avatar
    12-24-2016, 10:13 AM
    Rochet2 replied to a thread TrinityCore 3.3.5 mysql librarie error in Core
    For compiling it needs the .lib But for server running it needs the .dll, which happens to be in the same folder as the lib. Make sure your cmake...
    4 replies | 127 view(s)
  • Rochet2's Avatar
    12-23-2016, 09:42 PM
    Rochet2 replied to a thread TrinityCore 3.3.5 Web Item Creator in Scripts & Apps
    make it in javascript and make it open source. reasons being that then it can be easily hosted on github for free and it would be easier to debug...
    8 replies | 419 view(s)
  • Rochet2's Avatar
    12-23-2016, 09:24 PM
    use GetString
    9 replies | 2574 view(s)
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