PDA

View Full Version : TrinityCore 3.3.5 npc_unworthy_initiateAI error



susumakusu
08-20-2016, 05:43 PM
Anybody knows how to disable that log message?

Vitrex
08-20-2016, 06:29 PM
Please upload your screen shot to one of image upload sites.
it's not possible to see anything in your provided screen shot, since you don't give us any information else, that is only one source.
Use one of our recommended upload sites ;)


Imgur (http://imgur.com/)
Minus (https://minus.com/)
Tinypic (http://tinypic.com/)
ImageShack (http://imageshack.us/)

susumakusu
08-20-2016, 06:31 PM
Please upload your screen shot to one of image upload sites.
it's not possible to see anything in your provided screen shot, since you don't give us any information else, that is only one source.
Use one of our recommended upload sites ;)


Imgur (http://imgur.com/)
Minus (https://minus.com/)
Tinypic (http://tinypic.com/)
ImageShack (http://imageshack.us/)


http://i63.tinypic.com/nv5hmd.png

Thank you I didnt check it.

Vitrex
08-20-2016, 09:13 PM
is that somehow related to death knight start area by any chance?

Tommy
08-21-2016, 12:12 AM
Missing GameObject(s) is most likely the case.

The script below tries to find multiple prison gameobject(s) and if it cannot find any ("prison" variable is null) then it will throw that error.
https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp#L192-L210