View Full Version : TrinityCore Damage Modifier issue

07-09-2016, 12:11 PM
Hello Guys i`ve Did fixed all of everythings about Boses, and others, but i`ve got problem about Damegamodifer There is the Picture How i could to fix that Damega of boos - Problems


07-09-2016, 12:22 PM
What is the base damage in creature_classlevelstats for the NPC?
And what is the problem with the damage?

07-09-2016, 12:50 PM
i`ve got problem about that look it - <--- icon, look pictures dude

how much i could to do Damega, i did it 3, 2, 1, 5 didn't work look picture to,

07-09-2016, 03:30 PM
I have used up to 7000 so far for a modifier but I also used frost's level 255 stats edit found here --> http://emudevs.com/showthread.php/2619-TC-255-server-stats-edit!

and that is a unique modifier that modifies that single npc's class_level_stats.
if the class level stats for that npc's class is not populated then its multiplying 0 or 1 and doing nothing. or if it does roll over the last entered sql value for that class then its multiplying that.

The core will try to calculate a value for any class level stat that isn't populated with data by using the prior class level data and calculating a new set of values and just keep leap-frogging/rolling over n over till it reaches the server's set max rank I think. if an npc's level is higher than that then it will error that the creature's class level is missing.