View Full Version : [SOLVED] Crash the WorldServer.exe

03-24-2016, 07:39 PM
Hey guys..

I have the problem :/
after some time, the online server. this closes.
someone can help me, thank you.!


line 252 int32 minimal_diff = std::min(ms_time_diff, segment_time_elapsed());
line 253 ASSERT(minimal_diff >= 0);
line 254 time_passed += minimal_diff;
line 255 ms_time_diff -= minimal_diff;

03-24-2016, 09:31 PM
This has been a known issue on TrinityCore for quite some time now and hasn't been resolved as far as I know. It happens randomly. My experience with this crash was certain waypoints I had on a creature caused this crash. If it continues to happen you'll need to make a new issue on TrinityCore's issue tracker, not much we can do.

03-25-2016, 03:57 PM
From past experience with this it's your worlds database, try using an older or a newer one.
However not sure if this will fix it, but give it a try, otherwise your maps,vmaps or mmaps could cause the world.exe cash.

03-26-2016, 02:16 PM
In my experience, i only get this crash on windows.
Since im using Ubuntu, i never got that crash. Even with the same DB.

There are a lot of issues regarding that crash in GitHub, but no one resolved



function MoveSpline::UpdateResult MoveSpline::_updateState(int32& ms_time_diff)

if (Finalized())
ms_time_diff = 0;
return Result_Arrived;

if (ms_time_diff <= 0)
ms_time_diff = 0;
return Result_Arrived;