View Full Version : [SOLVED] 3.3.5a spell power multiplier and attack power.

11-25-2014, 11:05 AM
Hello, Emudevs, i wonder if there is anywhere or somehow possible to set spells use (25% of total spell power)
I made first step, created spell in spell.dbc with damage 1-3 and now looking how and where possible to modify it's scaling by spell power or attack power, anywayz i thought it in spell_bonus_data but i don't get how really this table works.
because if believe in trinity wiki :

Direct spell power damage.
If < 0
Calculate default spell power coefficient.
If = 0
Don't apply any spell power coefficient. (Don't scale damage with spellpower)
If > 0
Use this as new spell power coefficient.

direct_bonus = 0.25 ( players spell power * 0.25 ) ?

12-07-2014, 07:06 AM
The big reason why this post isn't getting a clear supportive response is because of 6.xx not being supported as it should be. It's lacking a lot of development.