View Full Version : [SOLVED] Exporting Loot system from MOP
10-01-2014, 08:07 AM
Hey There ! i was thinking yesterday about that but i don't know from where to start..
is there anyway to redo the system of multi-looting of MOP to and old patch ?
I am pretty sure there is a way doing it by c++ without using client / dbc edit.
when i'm talking about loot system i'm talking about mass loot from creatures etc.
any idea ?
10-01-2014, 11:55 AM
If your wanting help you should really be more descriptive about what your trying to do. Are you trying to exploit a mop servers loot system or fix it? If fix it tell us whats wrong with it. But if your trying to edit it or rewrite it its going to be c++
10-01-2014, 11:58 AM
He wants to remake the Mists of Pandaria loot system (Personal loot system, I assume) on an older patch (Presumably 3.3.5a or 4.3.4)
This is absolutely possible to do in a basic way, although you can't have the bonus rolls and such. This would be done best on 4.3.4 due to the state of the game pre-Cata, but you could do this on 3.3.5. Don't even bother with 2.4.3.
I actually have a basic personal loot system on my TrinityCore, but it's sort of workaroundy, I call the function on a boss when he dies, he gets a random target and gives them an item based on their current spec.
Edit: Just read the remade post, the mass loot system would be impossible to remake as far as I know. You could probably do something hacky like if _player->IsWithinDistOfMap(10.0) && _creature->isTappedByPlayer
and then just use a function to retrieve all loot nearby.
10-01-2014, 05:09 PM
Yep you are correct tankinstein i was talking about random creature not bosses, hmm atm i didin't try it because i don't know from where to start but i guess the function to retrieve all loot nearby will not work because loot will not stack in the same loot box..
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