View Full Version : Add Cusotm object's ingame

08-11-2014, 01:49 PM
Hello, do someone have some idea or maybe it shared somewhere how its done (watch video below)


i know that is some spell duplicated who spawn gameobject's and added scripts to spell.cpp but i woundering maybe someone got more knowleage than me and can help me to create same things like this.

Found some tools from his server
chrome://mega/content/secure.html#F!o0tTkZZA!TnYe2C2UQ6NwGhh69XDlcQ Patches
And custom interface
https://mega.co.nz/#!LsYmBb5C!449ZslIISPcwIetFV9RSAieHw0lniFaL9b494gZ 8Hxw

08-11-2014, 03:14 PM
The UI menu was likely custom from what I see.

The object placing is done by a spell. Im unsure if it is a custom spell or existing. Could very well be existing spell. (makes me think of a cauldron spell I saw once)
Some spells show the object as seen on video. Possibly the train toy spell etc.
The selecting of the objects was likely just similar spell and then it finds closest gameobject (which is editable perhaps)

I just used a random I could find here: http://rochet2.github.io/?page=GOMove
Basically in this there is just a spellscript that will take the position from the spell and then spawn the object there.

Do note that a script like this that has no limits is probably really exploitable.

08-12-2014, 06:04 AM
I saw this some month ago too. It's one of the most interesting scripts that i've seen for RP, in my opinion.
Maybe i'll try to recode it someday.

08-12-2014, 09:21 PM
- Moved to Client Customization Support section. Read which section you're in before making a thread. :P