View Full Version : [SOLVED] Raising stats of 32767
06-22-2013, 06:56 PM
I'm sorry I could set the DB Stats that we can source more than 32767 but you know what I'm bi.
hp from the source where it has more than 32767?
you need to edit some uint inside the core
06-22-2013, 08:15 PM
I changed it in the core this morning..
But as I dont really know much about C++ or Trinity core itself, cant tell what problems there might be.
I changed the columns from DB to something like INT.
And from core I changed GetInt16 to GetInt32
Just change this:
(see health, stamina and weapon stats)
Use it at your own risk.
06-23-2013, 07:42 AM
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