View Full Version : Eluna Lua Engine MaNGOS In Development

11-13-2013, 07:46 PM
We came to a conclusion that it was time to start on another emulator. As our progress on TrinityCore was a huge success, I would like to take Eluna to the next level of WoW emulation and allow us to support more than one emulator.

Eluna for MaNGOS Two (WotLK) is in development so a lot of methods and other functions won't be functional or added. Only thing we have is just Unit Methods and some hooks that aren't linked to anything just yet. CreatureAI does work, here is an example (test) that you can do if you'd like to:

function Test_AI(event, creature, target)
creature:SendUnitSay("RAWR, TEST AI", 0, target)

RegisterCreatureEvent(60000, 1, Test_AI)

Some methods have changed, but we're going to keep it similar to each emulator as we can, for cross-script (cross-emulator) compatibility. Hope you guys watch our progress and see how things are going!

Eluna MaNGOS Two [WotLK]: https://github.com/ElunaLuaEngine/Eluna/tree/master/MaNGOS
MaNGOS Two (WotLK): https://github.com/mangostwo/server


WotLK: https://github.com/eluna-dev-mangos/ElunaCoreWotlk/commits/master
TBC: https://github.com/eluna-dev-mangos/ElunaCoreTbc

11-29-2013, 08:30 PM
Development is going great! MaNGOS decided to put everything up on their own repo, so we've been updating over there. I'll have to see what we need to do with this MaNGOS source considering they have everything on their side. I might do it like I have TC, but I don't know just yet.

Here's where everything is being worked on:

WotLK: https://github.com/eluna-dev-mangos/ElunaCoreWotlk/commits/master
TBC: https://github.com/eluna-dev-mangos/ElunaCoreTbc

11-29-2013, 08:58 PM
wow thats pretty cool..

12-14-2013, 09:12 AM
Classic Repo is now Sync with TBC and WOTLK all Backportet but very Alpha is untested and need some more LOVE =) https://github.com/eluna-dev-mangos/ElunaCoreClassic