View Full Version : My first Server/Game Launcher made from scratch coded/design

11-12-2013, 01:38 PM
Ok guys this is my launchers gallery , whenever i will finish making new launchers i will put the pictures here to make you an ideea of my work wich become better and better everyday...




These launchers have the following features:
<Auto delete cache when launching the game
<Auto updater for launcher
<Update announcer for server changes
<Do not require informations from /website/server so it is 100% secure
<Updaters are working with 2 txt/cfg or other extensions files owner can choose here :)
<It include Download patches for custom servers
<It include set realmlist button and 2 custom buttons

All features can be choosen by the customer .. And there are unlimited possibilities:)

If you want a custom launcher for your server you can conntact me on skype maxim.marco1

I can also create server management tools i'll come with few SS when i will finish the first program..
Because i'm a minecraft map creator here comes a program i made to track my maps :)


Please rate my work , every feedback is apreciated ..

11-12-2013, 01:39 PM
Design looks good, would need to see the code to be able to rate that.

11-12-2013, 01:39 PM
Looks very nice, good work!

11-12-2013, 01:44 PM
ok download URL provided i won't give anny code i want to keep it safe :D

You can download it from here: 117

11-12-2013, 04:01 PM
Beware of decompilers, especially when dealing with .NET applications :

I recommend to use an obfuscator next time if you release a program written in C# :smile:

Also, name your controls.

11-12-2013, 05:09 PM
Jamey you hacker! :)

Indeed obfuscators are a good thing to use with .NET apps. May I suggest dotNet Reactor :)

11-12-2013, 06:22 PM
oh God ... i have to secure it :| and thx god that i haven't finished the download patches :)) and still have to do some fixes on it btw for a first attept i think is good

11-15-2013, 02:52 PM
yeah i really hate that .net dosnt encrypt better

11-15-2013, 11:45 PM
It's not encryption, it's based on transformations and mapping from the compiler.

06-10-2014, 10:34 AM
well thank you all for your feedback , about encoding , i prefer not using importan informations in the code because those obfuscators are so damn expensive , and using a free one is like doing nothing because they don't cover the source and it still can be decompiled ....