View Full Version : [SOLVED] Class Spell Bugs?

11-08-2013, 12:04 PM

Hey Emu-Devs, I'm new here as you can probably tell by looking at my posts. But I just made an account since I realized that this Is the best place to go for support with emulation :) I've recently been working on my own server with the member "Andrew" here. I've picked up a few spells that appear to be broken and since my C++ skills are very limited, I have no clue how to fix any of them. So If anyone could help me out, I'd greatly appreciate It.

List of known bugs so far:

● Warriors don't stop bladestorm after being dismantled by a rogue. (Not tested shadow priest or warrior disarm yet, I assume those don't cancel either)
● Paladin talent for Judgement of Wisdom seems to be broken, as the spell doesn't gain mana
● Shadow form for priest sometimes doesn't work (It only happens from time to time, but I'd like to know what's causing It)

There are more than just these three that I've came across, but I can't remember them at the moment so I'll update this thread whenever I find new bugs. Also, If anyone knows any common bugs on a fresh TrinityCore compile then please inform me and I'll try to find out how to get them fixed.

Thanks for reading and I hope someone out there can help me out, I'd really appreciate It!

Lightning Blade
11-08-2013, 12:10 PM
For the warrior one, if you use eluna go check my script out, http://emudevs.com/showthread.php/1713-Bladestorm-Fix.

The shadowform bug is a client bug. Basically whenever you click on shadowform two times in a row, it fucks up.

11-08-2013, 12:12 PM
Thank you so much Lightning :)

11-08-2013, 12:22 PM
the shadowform can be fixed by sending the updatefield again, the jugdement spells can be fixed in spellscripts I can't give you any pseudo code right now

Lightning Blade
11-08-2013, 12:29 PM
You're welcome :).

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11-08-2013, 12:35 PM
If you could possibly help me out with a few of these bugs I've came across, Neth, add my Skype: Zeakinn

Much appreciated and thanks for the replies guys :)

11-08-2013, 04:46 PM
If you're coming across bugs, it would be best to open an issue on their repo https://github.com/TrinityCore/TrinityCore/issues?state=open. If you do that, they will fix it and everyone will have the fix.

More info regarding going to TC's repo to create a ticket: http://emudevs.com/faq.php?faq=trinitycorefaq#faq_gomakeanissueontcfa q