View Full Version : Boss acting wierd

Lightning Blade
11-06-2013, 01:51 PM
This is my script my1WA4dT

For some wierd reason, he doesn't semse to stop " OnEnterCombat ( loading it ) " whenever phase 2 begins he still uses SpinToWin, thats why you see it's limited to 4 times at the moment, Also my " Teleport to player active && on change state " keeps giving me and error in the console, because for some wierd reason the script tries to run the function without, the teleportplayeractiveobject function calling it, but otherwise it works fine ( the fire works it's just the annoying error. )

Lightning Blade
11-06-2013, 01:59 PM
After taking a look at it, i understand why. How would i find the event id of an registered Event ?

Lightning Blade
11-06-2013, 02:07 PM
Seems like putting " creature:RemoveEvents() " under " creature:RemoveEventById(event) " fixed my issues ;D