View Full Version : [SOLVED] Increasing Damage Base
10-28-2013, 04:54 PM
Hello Guys. How i can increasing Damage Base At Source ? i want Have more Damage base in my Server. look like Amd-wow or Call of wow have more Damage base.
For Example With Wepeon 2000 Get Damage 4000 in my server but at call of wow Server With Wepoen 2000 Get 9000 Damage. player vs player. Plz Help me. Thanks. Sorry Bad English.
10-28-2013, 04:58 PM
Multiply the attack damage of every weapon in the Database would be the most suitable solution.
10-28-2013, 05:24 PM
I Dont Want More Wepoen Damage . i want more Damage Base.
10-28-2013, 07:36 PM
Modify the DealDamage function then by multiplying the value.
10-28-2013, 08:15 PM
look like Amd-wow or Call of wow have more Damage base.
How do you know if that's what they did? What if they do it like Jamey said, "Multiply the attack damage of every weapon in the Database would be the most suitable solution."? Unless they mentioned that's what they did. :/
10-29-2013, 06:50 AM
Yes i know Multiply the attack damage of every weapon is in the Database. But How i can more it ?
10-29-2013, 07:33 AM
More it? the value will be more after you multiplied it, it depends on the percentage of the base damage you need added.
for example, if you want your weapons to deal 200% damage, use:
UPDATE `item_template` SET dmg_min1 = dmg_min1 * 2;
UPDATE `item_template` SET dmg_max1 = dmg_max1 * 2;
UPDATE `item_template` SET dmg_min2 = dmg_min2 * 2;
UPDATE `item_template` SET dmg_max2 = dmg_max2 * 2;
10-29-2013, 09:08 AM
By This Sql if my Wepeons Damage is 1000 go cheanges to 2000. but i want Weapeons have Fixed Damage then Have more damages. For Example my Weapeon Damage is 1000 then i damage to player 3000. i want by weapeon 1000 damage to player 6000. i think This is in Statsystem.cpp.
10-29-2013, 02:11 PM
Why would you want to have that? sounds pretty useless to let your players not know how much damage they actually do...
Anyways, if you really want to have it you can modify the function that sends the stats of the weapon to the client and make it send something else while having other weapon stats.
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